Call Of Duty: Modern Warfare Multiplayer Screenshots Revealed, Spec Ops Mode Confirmed At E3 2019 Eddie Makuch The first screenshots from Call of Duty: Modern Warfare's multiplayer mode emerged online today, providing a first look at the online mode for Infinity Ward's military shooter. The screenshots were released as part of the game's appearance at the E3 Coliseum event. Captured in-game on Infinity Ward's new game engine, the first image shows a character in a Ghillie suit who is wielding a silenced sniper rifle. The second image confirms that the Juggernaut suit from 2007's Call of Duty 4: Modern Warfare is returning. The Juggernaut suit in Modern Warfare It was also confirmed during the event that the co-op Spec Ops mode from previous Modern Warfare games will return in the new game. No details were provided, but developers said fans can look forward to more details in the time ahead as Infinity Ward works on making it look perfect before showing it off publicly. The Infinity Ward developers also shared more insight into Modern Warfare's story. Like the original game, story plays out from multiple perspectives. In some sections, you'll play as a Tier 1 SAS operator alongside Captain Price, and in others you'll play as a CIA SAD operator who gets embedded with a local militia in the game's fictional Middle Eastern country. The Tier 1 operator is Kyle Gerrick, who is a British Army officer who now works counter-terrorism. He's voiced by Elliot Knight. The CIA SAD operator goes by the name Alex, and he's voiced by Chad Michael Collins. A third character, Farrah, who is not playable, is voiced by Claudia Doumit. The Ghillie suit from Modern Warfare multiplayer Infinity Ward's Taylor Kurosaki also talked about the controversial re-casting of Captain Price. He's voiced by Billy Sloane in the new game, while Billy Murray voiced him in the original. Kurosaki said it's similar to when Daniel Craig took over for Pierce Brosnan as James Bond. The movie producers didn't want to find someone who looked like Brosnan, but rather someone who could embody the spirit of James Bond. The game is true for Price, Kurosaki said. Modern Warfare launches on October 25 for PS4, Xbox One, and PC. More E3 news: Zelda: Breath of the Wild 2 teased New Xbox console, Scarlett, revealed Xbox Scarlett details: 8K, 120 FPS, SSD Elden Ring is From Software and George RR Martin's new game Cyberpunk 2077 release date announced Final Fantasy VII Remake release date announced Marvel's Avengers revealed http://bit.ly/2WEHC5Q


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E3 2019: A Close Look At Star Wars: Jedi Fallen Order's Combat Tamoor Hussain One of the biggest challenges that Star Wars: Jedi Fallen Order's developers face is creating a game that has engaging mechanics, but also fulfills the fantasy of being a Jedi. It may sound easy on paper but striking the right balance is tricky, and there's a long line of mediocre Star Wars action games that serve as a testament to that. At E3 2019, the scuttlebutt has been that Jedi Fallen Order is a game in the same mold as From Software's Dark Souls, Bloodborne, and Sekiro. These games are mechanically demanding and deliver a potent sense of accomplishment, but it's hard-earned--not the kind of approachable experience that hooks an audience as broad as Star Wars'. And therein lies the challenge. Respawn's solution is what it calls "thoughtful" combat, and this is also what is most reminiscent of From Software's games. At E3 2019 I got a chance to play Jedi Fallen Order, with the bulk of my hands-on spent in a combat arena getting a better handle of what this "thoughtful" combat entails. The arena itself was no-frills, a plain open area where I could run around and swing my lightsaber to cut down any enemies in my path. Further out, there were walls where enemies could be placed to fire blaster shots from a safe distance. My opponents were a cannon-fodder Storm Trooper, a blaster-wielding variant, aggressive Purge Troopers, and surprisingly deadly KX-Series Security Droids. Almost immediately, Jedi Fallen Order feels a lot looser than Dark Souls; the general speed of movement and responsiveness is closer to Sekrio, though its feedback doesn't quite feel as sharp and satisfying. The "thoughtful" part of combat comes in how you manage your enemies and crowd control, and then the efficiency with which you dispatch them. To begin with, I went up against the vanilla, hits-head-on-roof brand of Storm Trooper, who like to stand at a distance and take potshots with their blasters. To take them out, I simply waited for them to fire a shot and then guarded at the very last second to deflect the incoming fire back and take out the trooper. The guard button can be held down to deflect all incoming fire in random directions, but to actually return the shot requires specific timing. These enemies are incredibly fragile and, if you get close enough to them, a couple of lightsaber swings brings them down. The second variant of Storm Trooper was wielding an electric baton of sorts and, as such, was very aggressive, quickly moving into range to deliver up-close melee attacks. Here, I got to put the counter system to work and, as a strike was about to land on me, pressed the guard button to turn the table on the enemy and create an opening for myself. This will no doubt be familiar to those have played Sekiro, though, again, the timing feels a little more lenient. Like deflecting blaster shots, there is a simpler way to deal with these enemies, and that is to hold down the block button to nullify attacks. However, Jedi in training and hero of Jedi Fallen Order, Cal Kestis, has a defense bar and every attack chips away at it, so turtling for extended periods of time isn't an option. Almost immediately, Jedi Fallen Order feels a lot looser than Dark Souls; the general speed of movement and responsiveness is closer to Sekrio And that's where the dodge comes in handy. Pressing the B button on the Xbox controller while holding a direction made Cal dash, but with a second tap of the button, he'd roll away. This, it turned out, was particularly useful for getting away from the Purge Troopers, who are a considerably more formidable enemy. Taking them down involved a careful dance of landing a swipe and then dodge-rolling out of the way of their sweeping attacks. Occasionally they'd spin their double-sided energy weapons around themselves, but by pressing the dodge button without a direction, Cal could do a last-second dodge that narrowly avoids the incoming attack without disengaging from battle, slowing down the action. Occasionally, I'd pull these last-second dodges off in quick succession and be rewarded with a front kick animation that would create some space. The final enemy, the Security Droids, were undoubtedly the trickiest customers. While slow, they would bear down on me and deliver powerful punches that, unless parried, would deplete Cal's health in just a few blows. They'd also throw in an unblockable grab, during which Cal would be slammed into the ground. These guys required a little more finesse to destroy, and by finesse, I mean using a very handy Force ability that would lock them into place to give you a good window to land a powerful Focus Attack. Taken individually, each element of Jedi Fallen Order's combat is fairly simple and I daresay uninteresting. However, it's when the game throws a bunch of different kinds of enemies at you together that the "thoughtful" part of it really clicks. With Blaster Troopers dotted around, baton-wielding troopers closing the gap, and a Purge Trooper circling, Jedi Fallen Order's combat becomes a process of target prioritization and threat management. I quickly used my Force powers to trap the Purge Trooper in stasis, then double jumped away from the incoming attackers so I could get enough time and space to bait the troopers perched on walls to fire at me. I deflected blaster shots back to take them out of the equation, and by that time had enough breathing room to land a series of counter-attacks that left just me and the Purge Trooper in the field of combat. With the odds evened, I could carefully engage and disengage, dodging through its flurries and countering the slower, more telegraphed strikes. And that's when it all clicked into place. At this stage, it feels like Respawn has done a good job of having a two-tiered gameplay experience, with the first being one that can be enjoyed by those looking for a simple but satisfying, almost button-mashy style of combat. The second, however, offers greater depth for those who want it, inviting them to consider how they approach each scenario, how best they can use their abilities and Force powers to give themselves the edge, and then executing in an efficient way. There were further considerations in combat that, sadly, we didn't get as much of an opportunity to experiment with, like Force pulling enemies towards you, which looked like it would be very useful for taking out the Troopers with flamethrowers, and the Force Push. On top of that, there was a skill tree that wasn't available in our demo, so it seems there's further depth. But, as it stands, Jedi Fallen Order feels like it could be a satisfying Star Wars action experience. It may even double up as an approachable entry-point into the world of Souls-likes. http://bit.ly/2IaOq2o
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No Sony E3 2019 Press Conference; Here's Why PlayStation Skipped The Big Event Eddie Makuch E3 2019 is one of the world's biggest and most important video game conferences, and it's going on right now--press conferences began this weekend and continued early this week. While the show may be in a state of undeniable upheaval, many of the industry's biggest players are still coming to the show, including platform-holders Microsoft and Nintendo, as well as Square Enix (occupying a time normally held by Sony). Even Google held a Stadia Connect event just before E3. For the first time in the show's history, however, the third major platform-holder--Sony PlayStation--is not attending. So, what gives? Sony confirmed in late 2018 that it would not attend E3 2019 because it was looking for other "inventive opportunities" to connect with its own community. "PlayStation fans mean the world to us and we always want to innovate, think differently and experiment with new ways to delight gamers. As a result, we have decided not to participate in E3 in 2019," a PlayStation representative said at the time. Despite not attending E3, Sony did recently generate some excitement one of PS4's big upcoming exclusives, releasing a new Death Stranding trailer and announcing a release date of this November. Before that, it shared the first details about its next-gen PlayStation console, PS5. Although it does not yet have an official name (we're simply assuming it will be the PlayStation 5), we have learned all about its specs and other elements of the console. This year is the first time that Sony has opted to skip E3 since it entered the video game business in the mid-90s. While Sony has completely bowed out, other companies have adjusted their E3 plans in recent years. Microsoft, for example, relocated its floor space from the show floor at the Los Angeles Convention Center to the nearby Microsoft Theatre in 2018, something that it is doing again this year. Nintendo, for its part, stopped conducting live stage shows at E3 in favor of broadcasting its popular, often shorter, pre-recorded Nintendo Direct briefings. Sony, too, tried something new with its E3 2018 briefing. The company opted to conduct a somewhat-bizarre "guided experience" that focused on just four games over the course of the evening. The reaction from the community was mixed. E3 2019 isn't the only major event this year that Sony is skipping. The company recently confirmed it will not host its annual PlayStation Experience this year. "We wouldn't have enough to bring people all together in North America to have that event," PlayStation boss Shawn Layden said. "We don't want to set expectations really high and then not deliver on that. It was a hard decision, but we have determined that this year we will not hold PlayStation Experience." While Sony won't be at E3, the show is still expected to bring a lot of big news. Microsoft already announced its new Xbox console, Scarlet, as well as a From Software-George RR Martin game, Elden Ring. For more on E3 2019, check out GameSpot's feature where we break down why E3 2019 will be different than past years and what to expect. More E3 news: New Xbox console, Scarlett, revealed Xbox Scarlett details: 8K, 120 FPS, SSD Elden Ring is From Software and George RR Martin's new game Cyberpunk 2077 release date announced Final Fantasy VII Remake announced https://ift.tt/eA8V8J
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