A Beginner's Question about the Gaming Industry. I am a VFX Camera tracker artist for Films and series & in this field for the last four years. I am from India. I am 28 & attempted to do CS however quit it in between the second year, as I was doing a two year animation course alongside that & have been working ever since with a studio that gets a decent outsourced work from overseas. However, I've had a second calling in the Games field & I have decided to make a career in Games. I am trying to pursue an education in Canada where there are good Film schools & Universities that offer courses in Games Development & Design. I am in a little dilemma as all the courses that I have searched in Canada, most schools offer only a year's Diploma in Games incl reputed Schools. This will not help me get a work permit in Canada. My query was : 1. Is there a degree/diploma course available for Games in any Canadian university for the duration of a minimum of two years ? 2. I know that a good portfolio holds a lot more value yet what is that level of education that will help me get a foothold in the Games Industry in Canada & help me make a career out of it ? Kindly suggest choices as to the further course of action. Thank you! https://ift.tt/eA8V8J

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This Week in GameGuru - 05/29/2019 A word of warning before we begin - my wife is due to deliver our 3rd any day now. If and when I go in to the hospital for our newest (a girl) to arrive, there's very likely to be a lapse in this newsletter for two to three weeks. For now, I will continue to provide my articles as long as I am able. GameGuru News The natives are getting very restless. Six months of bugfixes were promised and many are anxiously awaiting what is mostly anticipated as a very large update. TheGameCreators have been extremely tight lipped about their current workings so it's lead to a significant amount of speculation from the community with respect to worry about a lackluster or nonexistent release. I personally have heard musings from those close to TGC but it's all hearsay at this point. I do have a good idea that we'll see a big update including multiplayer due to official releases from Lee on the forums but for the moment we're all sitting and waiting. This anxiety has culminated in a master thread here: http://bit.ly/30Vo4Ja If you have been following my newsletters you will notice that I've been focused significantly on the works from third parties such as AmenMoses, Cybernessence, BOTR, Preben, and others. This information is significantly more useful to me than speculation on what Lee is doing. I think a lot of the community hasn't really caught on to the fact that once code is released to GitHub, it's no longer a one man show. I myself have gone into the code many times to find an answer I'd never find elsewhere. While I appreciate any core updates being done by Lee, at the same time I know at this point community development will give us much more bang for the buck. What's Good in the Store Nothing that I saw really piqued my interest. Of note though are the new seller rules for the sales section so make sure you scroll through the sales at the top. Sellers are restricted to 60 sales in a 6 month period. That means essentially 10 per month. These can only run for a maximum of 7 days. The sales are also randomly shuffled on site reload so the order will change every time you view the main page. Bottom line is there are a lot of sales up right now. Notably Graphix has a significant amount of high quality PBR assets available for a good price. BSP has 3 weapon packs on sale. Sula's wild west pack is on sale. Wizard of id is selling two major packs. Free Stuff http://bit.ly/2VZpnmK Maiacombra made a South American City skybox. Very interesting work and definitely could have solid in-game use for many. http://bit.ly/30Q50Mg Graphix provided a free new explosion to replace the default media. Third Party Tools and Tutorials Game Launcher Creator is on sale but also added some features this week. BOTR has been working on creating FPSC to GG pipeline tools to help people get assets and levels from FPSC into GG. This, in my opinion, is huge. FPSC provides a massive toolset from a level building standpoint and could really open things up for level design. This is an import of the Metro Theater Level. Granted, it's a weird pipeline building in FPSC and importing into GG, but this sort of cross pollination helps break the limits we're dealing with. More info here: http://bit.ly/2VZLdq5 Random Acts of Creativity (WIPs) Cybernessence has apparently, based on something I said *shocked look* decided to add multiple grass types to his branch of GameGuru. You can see three different vegetation types here. I'm seriously excited about seeing this change in the live branch. Here's to hoping he merges what changes he has soon so we can at least get current with his work. Details can be found here: http://bit.ly/30WJ8z5 Defy's been posting some interesting videos of his experiments with the save-load system, AI, and other core functions in GG. In My Own Works I've been working at length with the projectile system in GameGuru, I will do a write-up in the near future when that's done. At this point though I have a good handle on the system and feel very comfortable creating everything from rapid-fire plasma guns to flamethrowers. Here's some examples of this (please note the sound is out of sync due to the program I use being a poor choice for video): Dynamite for Len the Man's cowboy game A plasma gun for my book's assets A simple flamethrower test (needs an updated projectile model) So there's been a lot of good progress there. I still have miles to go, but once I'm done rest assured it will find it's way onto the forums as a tutorial post. The publisher has been bouncing cover art and design notes at me. Chapter 1 on the left, cover art on the right. The above shows some of what I'm working on. The cover art is mosaic tiled to ensure I don't break any confidentiality clauses. View the full article https://ift.tt/eA8V8J
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SDL logicalrenderscale and the mouse No matter what I do, I can't figure out a way to convert the mouse position to a world coordinate. SDL_GetMouseState gives the window position, but doesn't take into account the logical size. It's got me completely lost and frustrated, I just keep thinking of a way to fix it, and completely mind blanking. I need to click a place on the window, convert it into a place within the 640x480 size I've set, then convert it into a world position, but I just can't convert the position down to the 640x480 size https://ift.tt/eA8V8J
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