Borderlands 3 Won't Have Loot Boxes Elise Favis During a livestream dedicated to Borderlands 3's first-ever gameplay reveal, Gearbox CEO Randy Pitchford took the stage and told the audience that the upcoming game "won't have microtransactions." To clarify, Pitchford is talking specifically about how you won't be able to buy weapons, gear, or anything that affects gameplay. Cosmetic items, however, are still purchasable with real money. "We're selling cosmetic items, but we're not going to nickel and dime players," said Gearbox's Paul Sage in an interview with us. "DLC will come down the line, but the game won't have anything excessive." Keeping purchasable loot boxes out of Borderlands 3 is part of Gearbox's commitment and vision for the game. “We’ve made a commitment to the story, style, and design that our fans have told us loud and clear that they cherish and want us to preserve," Pitchford said. The Borderlands 3 livestream is still going, now with a focus on Twitch streamers playing portions of the game. Tune in here. http://bit.ly/2J8XFkp


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Epic Games Acquires Rocket League Developer Psyonix Imran Khan Update (7:40 p.m. CT): Epic has clarified again that, despite the previous statement, no decision has been made about Rocket League being sold on Steam. They only state that they will continue to support existing Steam purchases for the lifetime of the game. Update (3:03 p.m. CT): Epic has confirmed that Rocket League will still be supported on Steam, but will no longer be for sale once it launches on the Epic Games Store. "The PC version of Rocket League will come to the Epic Games store in late 2019," Epic replied. "In the meantime, it will continue to be available for purchase on Steam; thereafter it will continue to be supported on Steam for all existing purchasers." The original story is as follows: Psyonix, the developer behind the shockingly successful Rocket League, announced today on their website that they will be "joining the Epic Games family," which is another way to say that the studio has been acquired by the Fortnite developer and company behind the Epic Games Store. The announcement was made on Psyonix's website today in a rather jubilant post for an acquisition. It also has a sense of self-awareness, pairing the post with a set of questions that they expect fans will have about this deal. Pointedly, the first among them is an obvious question: "What does this mean for Rocket League?" "In the short term, nothing will change at all!" the answer starts. "We’re still committed to providing Rocket League with frequent updates that have new features, new content, and new ways to play the game for as long as you’ll have us. In the long-term, we expect to bring Rocket League to the Epic Games store and to leverage our new relationship to grow the game in ways we couldn’t do on our own before. We believe that bringing Rocket League to new audiences with more support is a win for everybody." In terms of how this benefits both partners, Psyonix can likely expand their esports suite with Epic's rather intensely large war chest. Epic, similarly, can use the relatively scrappy and successful Rocket League esports league expertise to bolster their own efforts with games like Fortnite, which has seen some missteps in the competitive arena with increasingly indignant players. While the assumption might be that Epic is going to take over Rocket League and only provide it on their own store, instead of rival store Steam, it does not appear this is in the cards yet. The blog post makes no mention of it, but it also doesn't seem to outright say it is not happening. We have reached out to Epic Games with this question but did not hear back by time of writing. [See update above] As of right now, at least, Psyonix is doing their best to reassure Rocket League fans that nothing is changing with their game. http://bit.ly/2FsNC96
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Borderlands 3's Art Director Confirms They Did Try To Make A Box Art With A Three-Handed Psycho Imran Khan You might remember Borderlands' box art being this fairly stylish image at the time of a Psycho, the game's masked generic enemies, pointing finger guns at his head and blowing art out the other side. Borderlands 2 followed up the only way that was really logical, with two finger guns and two art blowouts from the head. As rumors of Borderlands 3 rose, fans started joking about the impossibility of continuing the tradition with a third game and thus a third arm. Sure enough, when Borderlands 3's box art was revealed, it was a Psycho in a meditative pose holding up three fingers instead. It turns out, however, that Gearbox did try that initial box art idea before eventually deciding they would rather go with the zen Psycho instead. "Trust me, we figured it out," Borderlands 3 art director Scott Kester said in an interview with Game Informer. "I'm trying to get it as an alternate cover, maybe we can throw one in as the Naked Gun kind. We've done a lot. But honestly, we thought this game needed to shift gears a little bit, so we thought [the Borderlands 3 art] was the way to do that." I know I'm not alone in saying I want to see the three-handed Psycho as an alternate box art, if only just to have all the covers match. Even Borderlands: The Pre-Sequel kept the series tradition, so it only makes sense that Borderlands 3 should have it as a very dumb but meaningful option. For our preview of Borderlands 3 from the game's reveal event, you can go right here. http://bit.ly/2ISFMHn
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