Fell Seal: Arbiter’s Mark Review - A Tactical Tribute Daniel Tack Publisher: 1C Entertainment Developer: 6 Eyes Studio Release: April 30, 2019 Rating: Teen Reviewed on: PC Also on: PlayStation 4, Xbox One Today's gaming world has no shortage of tactical RPG experiences from XCOM to Fire Emblem, but Fell Seal: Arbiter's Mark goes all-in on adhering to the nostalgic inspirations of one of the genre greats, Final Fantasy Tactics. As an unabashed tribute to the legendary title, Fell Seal hits all the right buttons in terms of combat and customization, but is held back by repetition and an uninteresting story. Click here to watch embedded media Character customization is at the core of everything great in Fell Seal, with tons of classes to unlock and explore. Combining different abilities and movesets is a joy, stacking powerful passives with active abilities. You create gun-toting assassins, hybrid mages that blast and heal, and debilitating debuff masters. In addition, you have a wealth of powerful crafted gear and consumables to seek out, further adding to your arsenal. If you feel like really diving in and doing many extra battles and hunting down secret badges, you unlock special secret classes and monsters to add to your retinue. Character abilities, item usage, and combat all feel religiously true to Final Fantasy tactics, and fans will love every fight as they constantly progress and open up new avenues of advancement. Finding new shops, new items, and new classes stays exciting and fulfilling the whole game through. Click image thumbnails to view larger version Watching your off-the-battlefield decisions play out in combat is great, setting up big plays to kill enemies for bonus resources with special abilities, preparing massive area-of-effect spells to punish weaknesses, and getting the edge by taking advantageous positions. Despite mixing and matching moves to your heart's content and experimenting with class compositions, combat can get tiring. You are often chopping up the same bandits repeatedly to level up your characters in order to change classes and create the perfect combo of skills. The game is deft at attempting to challenge the repetition by offering special random enemies that show up as you engage in these “patrol” missions that are essentially farm grinds, but you still feel the repetitive crunch if you are adequately preparing yourself on the standard difficulty or above. The story is straightforward and forgettable, but is used as a vehicle to add even more class diversity to the game. As the story progresses, your core cast of characters unlocks special unique classes based on what’s happening in the world and their plotlines, giving you exceptionally powerful abilities that fit in with the lore, like one of your characters unlocking a hidden well of demonic rage or the main character tapping into the ancient powers of the chosen one. Some aspects of the graphics are neat, like setting your character outfits to fit the class, but something just doesn’t sit right about them; the visuals are like a Gobots-to-Transformers comparison, with amateurish sprite-based art and animations. While Fell Seal: Arbiter’s Mark might lack graphical style and an enthralling story, the combat loop is the stuff dreams are made of for fantasy tactics devotees. If you’re a fan of strategy battles and a plethora of interesting unlocks, this is the game to take you back 20 years, when you met Ramza and Delita for the first time. Score: 8 Summary: Create the perfect team of adventurers for this strategic journey. Concept: Form a collection of adventurers to take into a ton of tactical fantasy battles Graphics: The art and animations don't do justice to the action on the field, and even majestic spells play out as unimpressive poofs of pixels Sound: Simple sound effects convey an adequate sense of the world around you with a solid (if limited) soundtrack Playability: A variety of difficulty modes allow you to tailor the experience to your level of familiarity with the tactical RPG genre, so anyone can dive right in Entertainment: Adheres to the tradition of Final Fantasy Tactics admirably, but repetitive encounters and lack of an interesting story drag the experience down Replay: Moderate Click to Purchase http://bit.ly/2vXuCIJ


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Astrologaster Review — A Dim Glow Joe Juba Publisher: Nyamyam Developer: Nyamyam Release: May 9, 2019 Rating: Not rated Reviewed on: PC Also on: iOS The doctors of Elizabethan England had treatments that seem ridiculous and terrifying by modern standards, incorporating leeches, herbal remedies, and general superstition. In that era, imagine how dubious and outlandish a doctor’s methods would need to be in order to be ostracized and branded a fraud. In Astrologaster, you live on this medical fringe as Simon Forman, looking to the stars (and your own self-interest) to determine how to advise your patients. The idea is fun, but like the bizarre remedies of Forman’s time, Astrologaster doesn’t quite work. The story attempts to weave strands of history and fiction together via vignettes of Forman’s consultations. You have a variety of regular patients with funny dialogue, including a struggling actor, a nosy neighbor, and a woman whose husbands keep dying. The presentation of these visits is the highlight of Astrologaster, with a neat paper-cut-out aesthetic and amusing songs that herald the arrival of each character. After they explain their medical issue or life crisis, you turn to astrology to diagnose and guide them – but that’s when things start getting hazy. Click here to watch embedded media The star-gazing initially seems to have a deductive or puzzle-solving element; one of the first readings has you drawing parallels between the signs in the sky and the name of a vessel in order to recommend a ship to invest in. However, that falls by the wayside quickly, and you rarely need to decipher anything. The celestial elements influencing your choices (like “Uranus represents a change in fortune”) are technically present, but they feel extraneous since each option you’re presented with has a pretty clear interpretation summarized at the top of the screen. All you need to do is read them and decide which one to select, so the astrology becomes more of an aesthetic trapping than a mechanic you actively engage with. This means the core of Astrologaster is mainly selecting dialogue options, but it falls short in making that impactful. I appreciate how often the choices make you weigh telling the patient the “correct” thing instead of what they want to hear, but the consequences are rarely satisfying either way. If you tell a woman she has evil digestion when she is actually pregnant, the number quantifying your relationship with her takes a hit, but she doesn’t stop coming to see you. If you give an explorer bad coordinates, he still comes back later looking for advice after a mild verbal reprimand. In my second playthrough, I resolved to keep a relationship together that I had sabotaged my first time around, only to discover that it falls apart no matter what Forman says. While rare encounters can have more significant outcomes, most of your selections just change a few lines of dialogue, which conveys the sense that you have no influence on the events. Click image thumbnails to view larger version Some of these situations are set in stone because of developer Nyamyam’s desire to achieve a degree of historical accuracy. Outside of Forman’s interactions with real people, the studio says that even the star positions are correct for the dates of his consultations. While that kind of faithfulness requires a lot of ambition and research, it doesn’t necessarily translate to fun. The details surrounding an event may be technically correct, but that isn’t much comfort when your choices as a player feel insignificant. Astrologaster has a unique premise, clever presentation, and funny writing. Those elements all work in its favor, but the longer it goes on, the duller it gets. The story fails to make most characters interesting, and the illusion of choice (but without meaningful consequences) creates a sense of futility. It is worth checking out if you want to learn more about Elizabethan history and medicine, but those looking to increase their dosage of compelling narrative experiences should seek treatment elsewhere. Score: 6 Summary: Astrologaster is worth checking out if you want to learn more about Elizabethan history and medicine, but it doesn't provide a compelling story. Concept: Assume the role of a “doctor” who employs astrology and questionable remedies to treat his patients Graphics: Visuals have a cool pop-up-book flair, which compensates for the sparse details and animation Sound: Voice performances are well done, but skipping text often results in characters talking over each other Playability: A simple interface makes it easy to select your responses and advance the story Entertainment: Despite a fun concept at its core, the characters and story don’t pull players in as events unfold Replay: Moderately Low Click to Purchase http://bit.ly/2Q0mdhe
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Everything You Need To Know Ahead Of E3 2019 Imran Khan Every good journey has a roadmap and E3 is no exception. For the gaming media, E3 can be a golden opportunity to get all the best coverage we can and even help us plan out how we handle the rest of the year. As we're preparing for E3 here at the Game Informer offices, we want to help you prepare for the show, as well. Whether you're attending the show in Los Angeles or watching it all from home, we're here to help out with the information you need, both about the show and what we're doing during it. Game Informer's Coverage Plans While we'll be on the show floor trying out as many games as reasonably can until scientists invent a way to add more hours in the day, we'll be rushing back to the website every day of the week to report back what we see, heard, felt, and experienced there. That means you'll get tons of written content on the website not just this week, but for the entire month. If you're looking for content more geared toward both audio and visual inclinations, we will be livestreaming the press conferences with commentary as they air. You can watch those on our Twitch or YouTube channels or on both at the same time for a stereo experience. We will also be doing The Game Informer Show every night, June 10th through June 14. You can subscribe to our channel on YouTube to prep for that, or use this link to subscribe using your favorite podcast delivery service. Again, your preference is our preference. Press Conference Schedules This year is seemingly the most conference-lite that E3 has ever been, at least from the outside. But every time one press conference goes away, two more spring up to take its place. That's a lot to keep scheduled! Thankfully, we got you covered here with a handy-dandy list of the press conferences in the order they'll take place. You don't even have to think, it's that easy. While EA is not holding a press conference this year, they are showing off their games across livestreams during the weekend. Saturday, June 8 – 11:00 a.m. PT Microsoft Press Conference Sunday, June 9 – 1:00 p.m. PT Bethesda Press Conference Sunday, June 9 – 5:30 p.m. PT Devolver Digital Press Conference Sunday, June 9 – 7:00 p.m. PT PC Gamer Show Monday, June 10 – 10:00 a.m. PT Limited Run Games E3 Press Conference Monday June 10 - 12:00 p.m. PT Ubisoft Press Conference Monday, June 10 – 1:00 p.m. PT Kinda Funny Games Showcase Monday, June 10 – 4:30 p.m. PT Square Enix Press Conference Monday, June 10 – 6:00 p.m. PT Nintendo Direct Press Conference Tuesday, June 11 – 9:00 a.m. PT Show Schedule E3 opened its doors to the public two years ago and that trend is continuing this year. Here are the hours for the show. Whether you're attending or not, knowing when the show is live can be helpful when tuning in for coverage of the show. Tuesday, June 11 Industry Pass - 11:00 a.m. – 7:00 p.m. Gamer Pass - 2:00 p.m. – 7:00 p.m. Wednesday, June 12 Industry Pass - 9:00 a.m. – 7:00 p.m. Gamer Pass - 12:00 p.m. – 7:00 p.m. Thursday, June 13 Industry Pass/Gamer Pass - 9:00 a.m. – 6:00 p.m. Extracurricular There are a number of events happening outside the definition of press conference. Here are some of the big ones. Nintendo's Splatoon And Smash Bros. Tournaments - Much like last year and the few years prior, Nintendo is pushing hard on their own brand of esports with a tournament at E3. This year, both Splatoon 2 and Super Smash Bros. Ultimate are headlining the event with competitors from all over the world. You can catch the tournament a little bit before E3 on June 8. Final Fantasy VII Concert - On the Sunday before E3, Square Enix will be holding a concert celebrating Final Fantasy VII. It's no shock why, what with Final Fantasy VII Remake apparently coming to E3. If you don't have tickets, they're still available. Maybe they'll show a new trailer for the game there ahead of Square Enix's press conference. The Big Confirmed Games We already know a number of the games that will be making an appearance at E3. These have all been announced and will 100% be at E3 2018 in some form. Borderlands 3 Star Wars: Jedi Fallen Order Dying Light 2 Doom Eternal Cyberpunk 2077 The Sinking City http://bit.ly/2PZ6gaI
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