Everything You Need To Know Ahead Of E3 2019 Imran Khan Every good journey has a roadmap and E3 is no exception. For the gaming media, E3 can be a golden opportunity to get all the best coverage we can and even help us plan out how we handle the rest of the year. As we're preparing for E3 here at the Game Informer offices, we want to help you prepare for the show, as well. Whether you're attending the show in Los Angeles or watching it all from home, we're here to help out with the information you need, both about the show and what we're doing during it. Game Informer's Coverage Plans While we'll be on the show floor trying out as many games as reasonably can until scientists invent a way to add more hours in the day, we'll be rushing back to the website every day of the week to report back what we see, heard, felt, and experienced there. That means you'll get tons of written content on the website not just this week, but for the entire month. If you're looking for content more geared toward both audio and visual inclinations, we will be livestreaming the press conferences with commentary as they air. You can watch those on our Twitch or YouTube channels or on both at the same time for a stereo experience. We will also be doing The Game Informer Show every night, June 10th through June 14. You can subscribe to our channel on YouTube to prep for that, or use this link to subscribe using your favorite podcast delivery service. Again, your preference is our preference. Press Conference Schedules This year is seemingly the most conference-lite that E3 has ever been, at least from the outside. But every time one press conference goes away, two more spring up to take its place. That's a lot to keep scheduled! Thankfully, we got you covered here with a handy-dandy list of the press conferences in the order they'll take place. You don't even have to think, it's that easy. While EA is not holding a press conference this year, they are showing off their games across livestreams during the weekend. Saturday, June 8 – 11:00 a.m. PT Microsoft Press Conference Sunday, June 9 – 1:00 p.m. PT Bethesda Press Conference Sunday, June 9 – 5:30 p.m. PT Devolver Digital Press Conference Sunday, June 9 – 7:00 p.m. PT PC Gamer Show Monday, June 10 – 10:00 a.m. PT Limited Run Games E3 Press Conference Monday June 10 - 12:00 p.m. PT Ubisoft Press Conference Monday, June 10 – 1:00 p.m. PT Kinda Funny Games Showcase Monday, June 10 – 4:30 p.m. PT Square Enix Press Conference Monday, June 10 – 6:00 p.m. PT Nintendo Direct Press Conference Tuesday, June 11 – 9:00 a.m. PT Show Schedule E3 opened its doors to the public two years ago and that trend is continuing this year. Here are the hours for the show. Whether you're attending or not, knowing when the show is live can be helpful when tuning in for coverage of the show. Tuesday, June 11 Industry Pass - 11:00 a.m. – 7:00 p.m. Gamer Pass - 2:00 p.m. – 7:00 p.m. Wednesday, June 12 Industry Pass - 9:00 a.m. – 7:00 p.m. Gamer Pass - 12:00 p.m. – 7:00 p.m. Thursday, June 13 Industry Pass/Gamer Pass - 9:00 a.m. – 6:00 p.m. Extracurricular There are a number of events happening outside the definition of press conference. Here are some of the big ones. Nintendo's Splatoon And Smash Bros. Tournaments - Much like last year and the few years prior, Nintendo is pushing hard on their own brand of esports with a tournament at E3. This year, both Splatoon 2 and Super Smash Bros. Ultimate are headlining the event with competitors from all over the world. You can catch the tournament a little bit before E3 on June 8. Final Fantasy VII Concert - On the Sunday before E3, Square Enix will be holding a concert celebrating Final Fantasy VII. It's no shock why, what with Final Fantasy VII Remake apparently coming to E3. If you don't have tickets, they're still available. Maybe they'll show a new trailer for the game there ahead of Square Enix's press conference. The Big Confirmed Games We already know a number of the games that will be making an appearance at E3. These have all been announced and will 100% be at E3 2018 in some form. Borderlands 3 Star Wars: Jedi Fallen Order Dying Light 2 Doom Eternal Cyberpunk 2077 The Sinking City http://bit.ly/2PZ6gaI


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Fell Seal: Arbiter’s Mark Review - A Tactical Tribute Daniel Tack Publisher: 1C Entertainment Developer: 6 Eyes Studio Release: April 30, 2019 Rating: Teen Reviewed on: PC Also on: PlayStation 4, Xbox One Today's gaming world has no shortage of tactical RPG experiences from XCOM to Fire Emblem, but Fell Seal: Arbiter's Mark goes all-in on adhering to the nostalgic inspirations of one of the genre greats, Final Fantasy Tactics. As an unabashed tribute to the legendary title, Fell Seal hits all the right buttons in terms of combat and customization, but is held back by repetition and an uninteresting story. Click here to watch embedded media Character customization is at the core of everything great in Fell Seal, with tons of classes to unlock and explore. Combining different abilities and movesets is a joy, stacking powerful passives with active abilities. You create gun-toting assassins, hybrid mages that blast and heal, and debilitating debuff masters. In addition, you have a wealth of powerful crafted gear and consumables to seek out, further adding to your arsenal. If you feel like really diving in and doing many extra battles and hunting down secret badges, you unlock special secret classes and monsters to add to your retinue. Character abilities, item usage, and combat all feel religiously true to Final Fantasy tactics, and fans will love every fight as they constantly progress and open up new avenues of advancement. Finding new shops, new items, and new classes stays exciting and fulfilling the whole game through. Click image thumbnails to view larger version Watching your off-the-battlefield decisions play out in combat is great, setting up big plays to kill enemies for bonus resources with special abilities, preparing massive area-of-effect spells to punish weaknesses, and getting the edge by taking advantageous positions. Despite mixing and matching moves to your heart's content and experimenting with class compositions, combat can get tiring. You are often chopping up the same bandits repeatedly to level up your characters in order to change classes and create the perfect combo of skills. The game is deft at attempting to challenge the repetition by offering special random enemies that show up as you engage in these “patrol” missions that are essentially farm grinds, but you still feel the repetitive crunch if you are adequately preparing yourself on the standard difficulty or above. The story is straightforward and forgettable, but is used as a vehicle to add even more class diversity to the game. As the story progresses, your core cast of characters unlocks special unique classes based on what’s happening in the world and their plotlines, giving you exceptionally powerful abilities that fit in with the lore, like one of your characters unlocking a hidden well of demonic rage or the main character tapping into the ancient powers of the chosen one. Some aspects of the graphics are neat, like setting your character outfits to fit the class, but something just doesn’t sit right about them; the visuals are like a Gobots-to-Transformers comparison, with amateurish sprite-based art and animations. While Fell Seal: Arbiter’s Mark might lack graphical style and an enthralling story, the combat loop is the stuff dreams are made of for fantasy tactics devotees. If you’re a fan of strategy battles and a plethora of interesting unlocks, this is the game to take you back 20 years, when you met Ramza and Delita for the first time. Score: 8 Summary: Create the perfect team of adventurers for this strategic journey. Concept: Form a collection of adventurers to take into a ton of tactical fantasy battles Graphics: The art and animations don't do justice to the action on the field, and even majestic spells play out as unimpressive poofs of pixels Sound: Simple sound effects convey an adequate sense of the world around you with a solid (if limited) soundtrack Playability: A variety of difficulty modes allow you to tailor the experience to your level of familiarity with the tactical RPG genre, so anyone can dive right in Entertainment: Adheres to the tradition of Final Fantasy Tactics admirably, but repetitive encounters and lack of an interesting story drag the experience down Replay: Moderate Click to Purchase http://bit.ly/2vXuCIJ
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Easter Eggs Connect Days Gone To Syphon Filter Ben Reeves Sony Bend Studios' Days Gone has been scratching the open-world zombie itch for a lot of gamers recently, but if you're a Syphon Filter fan, you have even more reasons to be excited about the recent release. The Syphon Filter series, debuted on the original PlayStation in 1999, and was a stealth, espionage game in the vein of Metal Gear. It seems very different from Days Gone, but it was actually developed by the same studio (then called Eidetic). Hardcore fans of the series might have already caught a few neat Easter Eggs in Days Gone linking the two games. As GamesRadar pointed out, Days Gone NERO troops look a lot like the Chemical and Biological Defense Command units from Syphon Filter. Also, after beating the game, you can craft a stun gun that looks like the one from Syphon Filter. All of which could be a nice homage to Sony Bend's heritage. However, late in the game, you can find a report in the Cloverdale laboratory that actually names several characters and locations from the Syphon Filter series. Sony Bend definitely didn't advertise that Day's Gone took place in the same world as Syphon Filter, but it's pretty cool to see that the two games share a universe in the eyes of their developer. Check out the GamesRadar article for a more in-depth breakdown of these Easter Eggs. [Source: GamesRadar] http://bit.ly/2vRUMNm
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