• Breaking News

    ‏إظهار الرسائل ذات التسميات Slashdot: Games. إظهار كافة الرسائل
    ‏إظهار الرسائل ذات التسميات Slashdot: Games. إظهار كافة الرسائل

    Sony Gives Your PS4 a Second Life: Slinging a PS5 To Another Room of Your House BeauHD Sony confirmed today that the existing PS4 will soon let you access your other PlayStation consoles remotely, including the PS5: "We're updating PS4's Remote Play feature. Now, in addition to being able to access your PS4 from a PC or a mobile device, your PS4 can access other consoles via Remote Play too, right on your TV. This includes the ability to connect to your PS5 and stream a PS5 game to your PS4 so you can play it there." The Verge reports: VGC and Eurogamer reported today that a "PS5 Remote Play" app has already popped up on the PS4, offering up to a 1080p stream from your new console to your existing one. Perhaps you'll hook up your PS4 to the bedroom TV -- or the living room if you keep your primary console in the den? You don't necessarily need a PS4 to stream a PS5 to another room of your house, though, since the PS Remote Play app is getting updated on other platforms as well. The Windows version not only adds PS5 support at 1080p but also HDR. Sony's PS Remote Play apps for Android and iOS have been updated for the PS5, and we'd be surprised if the Mac version wasn't ready as well. Read more of this story at Slashdot. https://ift.tt/22g56Hr

    نوفمبر 09, 2020 0

    Sony confirmed today that the existing PS4 will soon let you access your other PlayStation consoles remotely, including the PS5: "We...

    Kojima's Infamous 'P.T.' Is Not Playable On PlayStation 5 BeauHD tlhIngan writes: Many years ago, Kojima Productions produced P.T., a "playable teaser" (rumored meaning to P.T.) for a now-cancelled Silent Hill survival-horror reboot. This was a popular teaser but when Kojima and Konami parted ways, it was swiftly removed from the Sony PlayStation Store. People who downloaded the trailer could still re-download it for a period but that was swiftly removed, leading to PS4s preloaded with the game spiking in price. Since the PS5 offers backwards compatibility, reviewers did test the PS5 playing back P.T. to find it still worked. However, this was short lived, as Sony removed the trailer from working in backwards compatible mode, as well as removing the ability to transfer the game to the PS5. Sony's response to the removal was "it was a publisher decision" to remove it from the backwards compatibility list. Read more of this story at Slashdot. https://ift.tt/22g56Hr

    نوفمبر 06, 2020 0

    tlhIngan writes: Many years ago, Kojima Productions produced P.T., a "playable teaser" (rumored meaning to P.T.) for a now-cancell...

    PlayStation CEO Says VR Won't Be a 'Meaningful' Part of Gaming For Years BeauHD Sony PlayStation CEO Jim Ryan says virtual reality won't be a meaningful part of interactive entertainment in the near future. The Verge reports: Ryan indicated to The Washington Post that VR still has a long way to go, although he emphasized that Sony isn't giving up on the medium. The statement suggests that an update to Sony's PlayStation VR headset is years away. "I think we're more than a few minutes from the future of VR," Ryan told the Post. "PlayStation believes in VR. Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. Will it be this year? No. Will it be next year? No. But will it come at some stage? We believe that." He notes that the upcoming PlayStation 5, which will be released November 12th, supports the old PlayStation VR headset with a special adapter. Read more of this story at Slashdot. https://ift.tt/22g56Hr

    أكتوبر 30, 2020 0

    Sony PlayStation CEO Jim Ryan says virtual reality won't be a meaningful part of interactive entertainment in the near future. The Verge...

    A Massive Spam Attack Is Ruining Public 'Among Us' Games BeauHD Just days after US Representative Alexandria Ocasio-Cortez played Among Us to an audience of more than 435,000 viewers, InnerSloth, the developer of the popular multiplayer title, is struggling to contain a spam attack that is affecting most of the game's community. Engadget reports: The hack started to spread through the game's userbase on Thursday evening. It causes players to spam their match's text chat with messages that direct people to the YouTube and Discord channels of a person who goes by the pseudonym "Eris Loris," threatening them if they don't subscribe. For good measure, some of the messages also promote President Donald Trump's 2020 campaign. InnerSloth said it's "super duper aware of the current hacking issue" and that it had planned to roll out an emergency server-side update to address the spam. Forest Willard, one of three developers who make up the InnerSloth team, said they had begun rolling out the update at some point in the middle of the night, but it doesn't seem to have addressed the issue; new reports of spam-filled matches continue to flood Twitter. The studio is advising people to play private games with friends while it works to solve the problem. As for the hacker, it appears their primary motive in all of this was to troll people. "I was curious to see what would happen, and personally I found it funny," they told Kotaku. "The anger and hatred is the part that makes it funny. If you care about a game and are willing to go and spam dislike some random dude on the internet because you cant [sic] play it for three minutes, it's stupid." Read more of this story at Slashdot. https://ift.tt/22g56Hr

    أكتوبر 23, 2020 0

    Just days after US Representative Alexandria Ocasio-Cortez played Among Us to an audience of more than 435,000 viewers, InnerSloth, the deve...

    Garmin Introduces Esports Fitness Smartwatch For Streamers BeauHD Garmin has launched the Instinct Esports Edition, a "rugged GPS smartwatch uniquely designed for esports athletes and enthusiasts to take their gaming performance to the next level." How is that possible, you ask? Gizmodo explains: Well, for starters, the watch adds an esports activity for tracking so you can monitor your heart rate and stress during a game. Garmin also developed a new PC streaming tool that's called, sigh, STR3AMUP!, so you can create overlays that let viewers know your heart rate, stress, and "body battery" level in realtime. Did I mention this watch is also $300? "Elite athletes around the world depend on Garmin products to monitor and improve their performance," Garmin's VP of Sales Dan Bartel said in the press release. This, so far, is a true statement. The following is more dubious. "With the Instinct Esports Edition, esports athletes can tap into that same technology to track and examine how their body responds to intense competition. Players can also use Instinct's data to make adjustments in their daily lives, whether it be altering sleep patterns or activity levels, which can result in increased cognitive and physical performance during play." [...] The Instinct Esports Editions specs are truly bananas. This watch has a transflective screen, which is normally found in watches geared toward outdoor activity for visibility under direct sunlight. It's also rated for 10 ATM of water resistance, or a depth of 330 feet. That is double the rating that is widely considered safe for swimming. In terms of sensors, it also sports a compass, barometric altimeter, and thermometer on top of the usual accelerometer and built-in GPS. Read more of this story at Slashdot. https://ift.tt/22g56Hr

    أكتوبر 23, 2020 0

    Garmin has launched the Instinct Esports Edition, a "rugged GPS smartwatch uniquely designed for esports athletes and enthusiasts to ta...

    Minecraft Will Require a Microsoft Account To Play In 2021 BeauHD Minecraft said in a blog post yesterday that players will need a Microsoft account to play the game in 2021. Those who do not switch will be unable to play. The Verge reports: The game has existed in two separately developed versions since its 2011 launch on consoles. Previously, the original Minecraft: Java Edition used Mojang accounts, while Minecraft: Bedrock Edition, the name for the console and Windows store version of the game, used Microsoft accounts. After this change, the accounts will be the same, but there's still no crossplay: you still won't be able to play with friends using the other version of the game. Mojang says players migrating from Mojang accounts will not lose any information and that the new accounts will offer two-factor authentication (2FA) and other safety features previously available in the Bedrock Edition of the game, like parental controls and the ability to block chats and invitations -- a concern for younger players on multiplayer servers. Players will be emailed in batches in the coming months on how to migrate and will receive an additional notification on their profile page when they're able to create a new account. Alongside the blog post, Mojang created a video to explain the switch and preempt player complaints. The Verge points out that usernames for Java Edition players are at risk, which could make many players angry. "In support articles addressing the change, Mojang is clear that your username won't be affected in-game, but if someone is already using your name or it doesn't meet Microsoft's standards, you might be forced to log in with a different one," reports The Verge. "There may not be as many names available to pick from, given that console players have had eight years to snap them up." Read more of this story at Slashdot. https://ift.tt/22g56Hr

    أكتوبر 22, 2020 0

    Minecraft said in a blog post yesterday that players will need a Microsoft account to play the game in 2021. Those who do not switch will be...

    'Hands-On With Amazon's Luna Game Streaming Service' BeauHD Last month, Amazon announced a gaming platform called Luna that lets users play games via the cloud. The company is rolling out early access today, starting with a library of 50 games and support for Mac, PC, Fire TV, and iOS devices. The Verge's Chaim Gartenberg shares what it's like so far and how it compares to other streaming services out there like Microsoft xCloud and Google Stadia. Here's an excerpt from his report: The biggest question for Luna -- like any cloud gaming service -- is performance. For cloud gaming to work well, companies like Amazon need to rapidly deliver compressed video frames that respond to your button presses even if internet bandwidth dips and even if your house isn't located right next to an Amazon server farm. Amazon recommends a minimum connection speed of 10 Mbps for Luna, but your home's internal network also matters. We tested Luna on a variety of devices in two different Verge editors' homes across two different coasts with a variety of internet speeds and connection types. So far, 10 Mbps doesn't seem like nearly enough. We found that we needed a connection of at least 25 Mbps in order to have a consistently playable stream, with more bandwidth obviously being better. My colleague Sean Hollister limited his router to 10 Mbps, 15 Mbps, and 20 Mbps, but he'd still get stretches of choppy video. The best performance (of course) came from a PC with a wired Ethernet connection and controller, with no other family members streaming video in the house. Playing Bloodstained: Ritual of the Night on that solid of a connection was virtually indistinguishable from the game running natively. (Switching back and forth, you can tell it takes oh-so-slightly longer to swing a sword, but it felt perfectly playable.) Admittedly, there are few benefits to actually using Luna to stream the game on a capable PC. On the other hand, Metro: Exodus, one of the most graphically intensive games available to stream, looked and played decidedly worse streamed to a web browser than it does on a capable gaming PC. Honestly, it doesn't look great in either Luna or Stadia, but at least Stadia could keep up with a mouse and keyboard. Luna's mouse was extremely laggy. Using wireless connections introduces a lot more variables into Luna's performance. If you have a steady, strong Wi-Fi connection, Luna works pretty well, with little to no lag, smooth HD video, and responsive enough gameplay to enjoy even fast-paced platformers like Sonic Mania on an iPhone with a paired Bluetooth controller. But when Luna has a bad connection, it's rough. For some reason, Amazon doesn't seem to degrade the quality of video streaming when connection speeds are bad; it just tries to power on through by dropping frames until speeds pick up. I also ran into issues where audio started to lag behind what was otherwise smooth gameplay, presumably due to a sluggish connection. Right now, it seems that Luna's performance is almost entirely dependent on having good internet. Further reading: iOS Web App, Game Library, and App Functionality Read more of this story at Slashdot. https://ift.tt/22g56Hr

    أكتوبر 20, 2020 0

    Last month, Amazon announced a gaming platform called Luna that lets users play games via the cloud. The company is rolling out early access...

    Chess's Cheating Crisis: 'Paranoia Has Become the Culture' BeauHD An anonymous reader quotes a report from The Guardian: In one chess tournament, five of the top six were disqualified for cheating. In another, the doting parents of 10-year-old competitors furiously rejected evidence that their darlings were playing at the level of the world No 1. And in a third, an Armenian grandmaster booted out for suspicious play accused his opponent of "doing pipi in his Pampers." These incidents may sound extreme but they are not isolated -- and they have all taken place online since the start of the coronavirus pandemic. Chess has enjoyed a huge boom in internet play this year as in-person events have moved online and people stuck at home have sought new hobbies. But with that has come a significant new problem: a rise in the use of powerful chess calculators to cheat on a scale reminiscent of the scandals that have dogged cycling and athletics. One leading 'chess detective' said that the pandemic was "without doubt creating a crisis". At the heart of the problem are programs or apps that can rapidly calculate near-perfect moves in any situation. To counter these engines, players in more and more top matches must agree to be recorded by multiple cameras, be available on Zoom or WhatsApp at any time, and grant remote access to their computers. They may not be allowed to leave their screens, even for toilet breaks. In some cases they must have a "proctor" or invigilator search their room and then sit with them throughout a match. [E]ye-tracking programs may be a way to raise a red flag if a player appears to be looking away with suspicious frequency. Chess.com, the world's biggest site for online play, said it had seen 12 million new users this year, against 6.5 million last year. The cheating rate has jumped from between 5,000 and 6,000 players banned each month last year to a high of almost 17,000 in August. The growth in cheating and a corresponding explosion in social media discussion of the problem has created a new atmosphere of suspicion and recrimination. "Paranoia has become the culture," said Le-Marechal, whom a friend declared "the cyber chess detective" when he got the job. "There is this very romantic vision of the game which is being scuppered." Without a significant culture change, most say, the cheats are unlikely to go straight. Read more of this story at Slashdot. https://ift.tt/22g56Hr

    أكتوبر 19, 2020 0

    An anonymous reader quotes a report from The Guardian: In one chess tournament, five of the top six were disqualified for cheating. In anoth...

    Xbox's Phil Spencer Hints At Exclusivity Potential For Bethesda Games BeauHD In an interview with Kotaku, Xbox boss Phil Spencer said that Microsoft doesn't need to ship future Bethesda games on PlayStation in order to recoup the $7.5 billion it spent acquiring Bethesda's parent company, Zenimax Media, last month. Spencer also explained that the deal wasn't specifically signed to take games away from the platform. Pure Xbox reports: "This deal was not done to take games away from another player base like that. Nowhere in the documentation that we put together was: 'How do we keep other players from playing these games?' We want more people to be able to play games, not fewer people to be able to go play games. But I'll also say in the model -- I'm just answering directly the question that you had -- when I think about where people are going to be playing and the number of devices that we had, and we have xCloud and PC and Game Pass and our console base, I don't have to go ship those games on any other platform other than the platforms that we support in order to kind of make the deal work for us. Whatever that means." Previously, Spencer noted to Yahoo Finance that the Xbox community should feel the Bethesda acquisition is a "huge investment in the experiences they are going to have in the Xbox ecosystem," and he wants that ecosystem to "absolutely be the best place to play, and we think game availability is absolutely part of that." However, the Xbox boss has also confirmed that decisions on whether games will be exclusive to Xbox will ultimately be made on a "case-by-case basis", so it might still be a while before we know more. Read more of this story at Slashdot. https://ift.tt/22g56Hr

    أكتوبر 16, 2020 0

    In an interview with Kotaku, Xbox boss Phil Spencer said that Microsoft doesn't need to ship future Bethesda games on PlayStation in ord...

    Microsoft Will Share Digital Revenues With GameStop On Every Xbox It Sells BeauHD New details have emerged about a partnership between Microsoft and GameStop that will see the retailer receive a share of all digital revenues generated by a console sold in their stores. GamesIndustry.biz reports: The agreement has been rumored, but investment advisor DOMO Capital Management claimed via Twitter that it had received confirmation from GameStop: the chain will get a share of all downstream revenue for customers it brings into the Xbox ecosystem this generation. Essentially, if a customer has purchased their Xbox Series X or S from any GameStop branch, the retailer will get a share of each digital purchase the user makes, whether its full-game downloads or downloadable content. DOMO even claims this applies when the DLC is being purchased for a physical base game that was bought at another retailer, providing the DLC is being bought from the Xbox store. This also extends to pre-owned Xbox Series X and S consoles, with GameStop reporting to Microsoft every unit that it sells. It's unclear whether a similar arrangement exists with Sony. Read more of this story at Slashdot. https://ift.tt/22g56Hr

    أكتوبر 15, 2020 0

    New details have emerged about a partnership between Microsoft and GameStop that will see the retailer receive a share of all digital revenu...

    Fortnite Remains Banned From Apple's App Store After Judge Refuses Epic's Request EditorDavid Epic Games "did not win its preliminary injunction in its antitrust action against Apple, which would have forced Apple to allow Fortnite back onto the iPhone, iPad, and Mac," reports BGR, calling it "the decision we warned you about a few weeks ago." Gonzalez Rogers hinted during the injunction relief hearing a few weeks ago that she wasn't inclined to side with Epic when it comes to Fortnite. She pointed out at the time that Epic lied in its business relationship with Apple. "You did something, you lied about it by omission, by not being forthcoming. That's the security issue. That's the security issue!" Gonzalez Rogers told Epic. "There are a lot of people in the public who consider you guys heroes for what you guys did, but it's still not honest...." Epic engineered a huge PR stunt to turn gamers against Apple over the expected Fortnite ban and then sued Apple for anti-competitive practices at the same time. Even if the antitrust case might have merit on its own, this doesn't change the fact that Epic breached its contract... The judge clarified that Epic has breached a contract unilaterally and cannot claim that it did it because of monopoly concerns. Judge Rogers also said that Epic's failure to show it's willing to work with Apple and the court to have the game reinstated proves that Epic isn't necessarily concerned with the well-being of iOS users. "Epic Games cannot simply exclaim 'monopoly' to rewrite agreements giving itself unilateral benefit..." Epic did receive some good news in the ruling. "Epic Games is grateful that Apple will continue to be barred from retaliating against Unreal Engine and our game development customers," the company said in a statement which was quoted by Thurrott.com. "We will continue developing for Apple's platforms and pursue all avenues to end Apple's anti-competitive behavior." And the same site also quotes Apple's own statement on the ruling. "We are grateful that the Court recognized that Epic's actions were not in the best interests of its own customers and that any problems they may have encountered were of their own making when they breached their agreement." Read more of this story at Slashdot. https://ift.tt/22g56Hr

    أكتوبر 11, 2020 0

    Epic Games "did not win its preliminary injunction in its antitrust action against Apple, which would have forced Apple to allow Fortni...

    Are the Best Star Wars Stories Now in Games Like 'Star Wars: Squadrons'? EditorDavid A game critic for the Los Angeles Times remembers his reaction to Star Wars: The Rise of Skywalker. "What a disappointment — if only it had been built for video game consoles." This leads to this epiphany: For all the deserved attention "The Mandalorian" series on Disney+ has received, the just-released game "Star Wars: Squadrons" reminds us that some of the best "Star Wars" stories in recent years have been in the video game space.... This is a work, in fact, that doesn't suffer from an action-focused, little-narrative approach — every second I've spent with this game has fulfilled the sort of personal "Star Wars" fantasy that's enhanced by giving the audience a bit of autonomy. It's also, for those privileged enough to own a virtual reality headset, the VR experience I've had at home that most represents what it's like to be in a theme park. Rather than throwing spectacle after spectacle at me, it lets me partake in them, to scratch the itch of being in the center of intergalactic, aerial dogfights. But less than emphasizing awe, "Squadrons" centers on the feel of controlling a ship, making me feel a part of something bigger. Sure, that's just digital, fictional warfare, but "Squadrons" understands the appeal of "Star Wars" is that it's open to everyone, and any of us can be ace pilots if given the chance. We don't admire; we act. There is nostalgia at play. The game recalls some of the LucasArts spaceflight simulators of yore that I obsessed with in my suburban Chicago basement, but there's a sense of swiftness and polish that makes this game as appealing as a coin-op arcade machine. And yet it's also in possession of confidence, a depth that I'll need to master if I really want to go hard in multiplayer battles. As a solo player without many friends who play multiplayer games — OK, fine, none — I'm not so sure I'll take the time to learn each individual ship and its advantages or disadvantages. But I'm not sure I need that because "Squadrons" has me smiling throughout, even if I accidentally turn my X-wing into an asteroid. While throwing me into larger-than-life moments — disable a giant, Imperial starship and help lead a capture of it — "Squadrons" succeeds in making them feel livable and conquerable. In other words, by focusing so intently on the act of spaceflight, I don't feel like a tourist in the "Star Wars" universe, thrown a litany of "greatest hits" moments. Instead, "Squadron's" single-focus obsession allows my imagination to run free rather than have to wonder where I am, who I am or what I'm supposed to do now. I can just fly. And shoot. And it feels great. Read more of this story at Slashdot. https://ift.tt/22g56Hr

    أكتوبر 11, 2020 0

    A game critic for the Los Angeles Times remembers his reaction to Star Wars: The Rise of Skywalker. "What a disappointment — if only it...

    A Week With the Xbox Series X: Load Times, Game Performance, and More BeauHD The Verge's Tom Warren spent the past week with an Xbox Series X, playing a variety of games on the preview unit, testing load times, performance, and some of the new Series X features. Here's an excerpt from each section of his report: Load Times: The most significant and obvious improvement with existing games on the Xbox Series X is the massive changes to load times. I noticed load times drop in pretty much every single game I've tested over the past week. Games like Sea of Thieves, Warframe, and Destiny 2 have their load times cut by up to a minute or more on the Series X. In Destiny 2, for example, I can now load into a planet in the game in around 30 seconds, compared to over a minute later on an Xbox One X and nearly two minutes in total on a standard Xbox One. These improved load times are identical to my custom-built PC that includes a fast NVMe SSD, and they genuinely transform how you play the game -- you can get more quests and tasks done instead of sitting and looking at a planet loading. [...] None of these games have been fully optimized for the Xbox Series X either. This is simply Microsoft's backward compatibility support in action. I switched back to my Xbox One X regularly throughout the week, and it was painful to witness these old load times that added a minute or more to games. Game Performance: Not only do games load faster, but in many cases they also feel a lot smoother. Destiny 2 is a great example of a game that was held back by the weaker CPU and slow HDD in the Xbox One X. It's a title that hit native 4K previously, but the 6 teraflops of GPU performance in the One X was bottlenecked by a laptop-like CPU and an old spinning hard disk. This meant the game was stuck on 30fps. While Bungie has committed to enhancing Destiny 2 for the Xbox Series X and PS5 with 60fps support, it already feels faster without the patch. I would regularly notice frame rate drops in Destiny 2 on the Xbox One X when things got a little hectic on screen during a public event or in a raid with mobs of enemies coming at you. I haven't seen a single stutter running Destiny 2 on the Xbox Series X. This console has also improved other parts of Destiny 2 that were slow on the Xbox One. Loading into the character menu sometimes takes a few seconds on the Xbox One X, but on the Series X it feels like I'm playing on my PC as it's near instant. These are minor improvements, but they're the small things that add up and make a game more enjoyable to play. Quick Resume: The Xbox One had a fast resume feature to let you swap between games, but it felt like it never really worked properly or games didn't support it. It couldn't be more different on the Xbox Series X. Quick Resume utilizes the SSD inside the Series X to let you swap between multiple games freely. It takes around five seconds to resume games where you left off, and I was able to switch between five games easily. I even rebooted the Xbox Series X for an update and all of the games still quickly resumed. Most games I tested worked flawlessly with Quick Resume, but some aren't supported. Titles like Sea of Thieves, that feature a big multiplayer arena, don't work with the new feature. It makes sense, though, since these games can't quickly resume a live and evolving environment that changes every second. "What I will say is that the Xbox Series X felt like I was playing on a familiar Xbox that's a lot faster and more capable," writes Warren in closing. "The experience of switching back to an Xbox One was genuinely dispiriting." "The true next generation of games is still a mystery, but what I've seen from backward-compatible games over the past week is encouraging. I'm hoping that game developers will have a lot fewer bottlenecks with both the Xbox Series X and PS5, enabling them to deliver some game improvements we're only used to seeing over on the PC side." Read more of this story at Slashdot. https://ift.tt/22g56Hr

    سبتمبر 28, 2020 0

    The Verge's Tom Warren spent the past week with an Xbox Series X, playing a variety of games on the preview unit, testing load times, pe...

    Blizzard Co-Founder Mike Morhaime Launches New Gaming Endeavor Dreamhaven BeauHD Mike Morhaime, the cofounder of Blizzard Entertainment, has launched a new game company called Dreamhaven, and it has established two new game studios: Moonshot and Secret Door. VentureBeat reports: The Irvine, California-based company is a pretty good clue that Morhaime and his wife Amy Morhaime weren't quite done with games when they left Activision Blizzard in 2018. Mike will be the CEO of Dreamhaven, while Amy will head operations. They have hired a number of (mostly former Blizzard) industry veterans to help run their studios, which will work on separate games. That's an ambitious startup, as working on two games at once is a handful. But it's not without precedent, as Harold Ryan's Probably Monsters startup in Seattle also has two studios working on two games at once. What makes the Morhaimes' company unique so far is that they're funding it themselves. [...] So far, the company has 27 employees across all three entities, and it's hiring more staff. The artwork on the company's homepage combines aspects of both fantasy and science fiction, but the company isn't yet saying what games it is working on, nor is it talking about genres. But it is working on a familiar model, as it closely resembles the way Morhaime ran things at Blizzard, with an emphasis on quality, iteration, and giving creative staff enough time. The parent company's role is to provide guidance and funding, as well as central services that each studio will need, such as communications and human resources. But each studio will make its own decisions about how to make the best games, Morhaime said. The founders have equity in the parent company. Moonshot's leaders are Jason Chayes, Dustin Browder, and Ben Thompson. Chayes was previously an executive producer at Blizzard Entertainment, where he worked on the Hearthstone team. He also worked at Electronic Arts and Disney. Browder's 25-year career includes roles as the game director for StarCraft II, Heroes of the Storm, Command & Conquer, and The Lord of the Rings. Thompson's credits include creative director for Hearthstone and art director for the World of Warcraft trading card game, with additional credits on Dungeons & Dragons and Magic: The Gathering. Moonshot is also home to a team of seasoned developers who've worked on some of gaming's most popular franchises. Dreamhaven's second game studio, Secret Door, has a leadership team of Chris Sigaty, Alan Dabiri, and Eric Dodds. Sigaty's roles have included executive producer on Hearthstone, StarCraft II, and Heroes of the Storm, as well as lead producer on the original Warcraft III. Dodds was the original game director of Hearthstone and veteran game designer on World of Warcraft and StarCraft. Dabiri has filled both technical director and game director roles and has worked on Warcraft III, StarCraft II, and Heroes of the Storm. Sigaty was at Blizzard for almost 24 years, working closely with Chayes on games like StarCraft II: Wings of Liberty. He left Blizzard at the end of 2019 and to devote some time to family. He also talked with Morhaime and Chayes. Read more of this story at Slashdot. https://ift.tt/22g56Hr

    سبتمبر 23, 2020 0

    Mike Morhaime, the cofounder of Blizzard Entertainment, has launched a new game company called Dreamhaven, and it has established two new ga...

    'Amnesia: The Dark Descent' and 'A Machine For Pigs' Are Now Open Source BeauHD Legendary horror game Amnesia: The Dark Descent and A Machine for Pigs is now open source, meaning that modders can dig in and see what lies underneath the hood of both games. Polygon reports: The full source code for The Dark Descent and A Machine for Pigs has been released on Github for folks who want to take a crack at modifying the game. It's relatively rare for developers to post their game codes themselves, though sometimes proprietary code can make its way online via leaks. "This doesn't mean that the game is suddenly free," Amnesia developer Frictional Games said in a blog post. "It just means that people are free to use the source however they want as long as they adhere to the GPL3 licence. The game and all of its content is still owned by Frictional Games. Just like before." Seeing how these classic games are built will also mean seeing things like flaws, and inefficiencies Frictional Games warned -- but it's all still functional and potentially useful to anyone learning game development. "I also hope this release can be of help to anyone wanting to create their own engine or just wanting to learn more about game programming," Frictional Games said. "While the code is not the greatest in places and the tech used is not the latest, it is a fully contained game engine in a fairly easy-to-understand package. It is also a testament that it is possible to do this sort of thing, even with a very limited team." Read more of this story at Slashdot. https://ift.tt/22g56Hr

    سبتمبر 23, 2020 0

    Legendary horror game Amnesia: The Dark Descent and A Machine for Pigs is now open source, meaning that modders can dig in and see what lies...

    Major Activision Hack Reportedly Compromises Over 500,000 Call of Duty Players BeauHD An anonymous reader quotes a report from Forbes: According to reports, more than 500,000 Activision accounts may have been hacked with login data being compromised. The eSports site Dexerto has reported that a data breach occurred on Sunday, September 20. The credentials to access these accounts are, Dexerto said, being leaked publicly, and account details changed to prevent easy recovery by the rightful owners. Activision accounts are mostly used by players of the hugely popular Call of Duty franchise. "This is a substantial breach," Martin Jartelius, CSO at Outpost24, said, "in parts, the clean-up will be a large undertaking for Activision, we can only hope backups allow restoring original contact data, resetting access and managing the users who still cannot regain access which should be a smaller group." Changing your password, if you still have access to your account, is vital, as is changing passwords at any other site or service where you use the same password. This should be to something long and strong, the use of a password manager will help you here. Developing... Read more of this story at Slashdot. https://ift.tt/22g56Hr

    سبتمبر 21, 2020 0

    An anonymous reader quotes a report from Forbes: According to reports, more than 500,000 Activision accounts may have been hacked with login...

    Thieves' Guild: a BBS Game With the Best 1990s Pixel Graphics You've Never Seen EditorDavid "The sky is clear, the breeze is strong. A perfect day to make the long sea voyage to Mythyn," writes BBS history blogger Josh Renaud. "You prepare your galley, hire a crew of sailors, and cast off. But a few hours into your trip, the dreaded words appear: 'Thou seest rippling waters...'" He's describing the beginning of a 27-year-old game that he'd been searching for since 2013. Slashdot reader Kirkman14 why the game is so special — and so rare: Thieves' Guild is a BBS door game for the Atari ST that came out in 1993. [A "door" connected the software running the dial-up Bulletin Board system to an external application.] What made Thieves' Guild unique was its graphical front-end client, which features dozens of eye-popping pixel art vignettes, along with simple animated sprites, sampled speech, and sound effects. As a BBS door game (strike 1) for the Atari ST (strike 2), not many people played this game or saw its front-end in the 90s. But it's worth re-discovering. The game was created by Paul Witte and Herb Flower who teamed up again in the early 2000s to produce the MMORPG "Linkrealms." The Pascal source code for several versions of Thieves' Guild, including an unreleased 1995 port for PC BBSes, has been rescued and published on GitHub. Read more of this story at Slashdot. https://ift.tt/22g56Hr

    سبتمبر 19, 2020 0

    "The sky is clear, the breeze is strong. A perfect day to make the long sea voyage to Mythyn," writes BBS history blogger Josh Ren...

    Post Top Ad

    ad728

    Post Bottom Ad

    ad728