edit Maya 3D shape -> edit UV -> edit Photoshop, really!? If a 3D shape (e.g. in Maya/Blender) is edited (e.g. extrude), the underlying UV often should be edited as well. The UV editing is useful - to make a triangle occupy enough texture pixel, and make texturing artist work easier. However, it is a tedious and very repetitive process. Fortunately, Maya can automatically update UV and the underlying texture. (^ reference : https://autode.sk/2WChZPl ) But, what if the texture is created by Photoshop? I don't think Maya will automatically hack into my ".psd" file. Thus, my original Photoshop file will be deprecated/obsoleted. Question: What is your workflow when editing a shape? As an artist, do you feel tedious that UV and/or underlying image have to be edited as well? How do you solve it? I am new to 3D modeling. https://ift.tt/eA8V8J

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Procedural terrain question I am trying to create procedural terrain that loads and unloads chunks based on player distance, using a pool of terrain chunks that update whenever the player traverses a chunk. I'm not sure how to do this though. I already know about procedural generation and heightmaps. I am looking for how to do it in either general theory or unity. https://ift.tt/eA8V8J
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Update #1 - The frog goes CROAK but he don't die. Sorry for the grammar error in title but it felt right. I've gotten a couple of upvotes on this in recent history so I thought I would post an update. I have basic Lua integration working, will soon load all resources and create levels from Lua files. Additional features created: Lua integration Triggers and movers Mostly I have been learning basic software architecture and programming patterns. Considering: Moving from OpenGL to DirectX Bullet Physics integration Particles HUD Pickups Weapons I can't decide what to work on next. The ambient lighting is a bummer so maybe directional / point lights. Trying to decide how to get a working arcade game has got me on edge but I think I can get it going soon. I can add and place additional models with a couple lines of code but was to lazy to spruce the screenshot up, sorry. Thanks for the previous comments and likes. https://ift.tt/eA8V8J
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