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    edit Maya 3D shape -> edit UV -> edit Photoshop, really!? If a 3D shape (e.g. in Maya/Blender) is edited (e.g. extrude), the underlying UV often should be edited as well. The UV editing is useful - to make a triangle occupy enough texture pixel, and make texturing artist work easier. However, it is a tedious and very repetitive process. Fortunately, Maya can automatically update UV and the underlying texture. (^ reference : https://autode.sk/2WChZPl ) But, what if the texture is created by Photoshop? I don't think Maya will automatically hack into my ".psd" file. Thus, my original Photoshop file will be deprecated/obsoleted. Question: What is your workflow when editing a shape? As an artist, do you feel tedious that UV and/or underlying image have to be edited as well? How do you solve it? I am new to 3D modeling. https://ift.tt/eA8V8J

    If a 3D shape (e.g. in Maya/Blender) is edited (e.g. extrude), the underlying UV often should be edited as well. The UV editing is useful - to make a triangle occupy enough texture pixel, and make texturing artist work easier. However, it is a tedious and very repetitive process. Fortunately, Maya can automatically update UV and the underlying texture. (^ reference : https://autode.sk/2WChZPl ) But, what if the texture is created by Photoshop? I don't think Maya will automatically hack into my ".psd" file. Thus, my original Photoshop file will be deprecated/obsoleted. Question: What is your workflow when editing a shape? As an artist, do you feel tedious that UV and/or underlying image have to be edited as well? How do you solve it? I am new to 3D modeling.

    from GameDev.net http://bit.ly/2Hga0SD

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