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    Procedural terrain question I am trying to create procedural terrain that loads and unloads chunks based on player distance, using a pool of terrain chunks that update whenever the player traverses a chunk. I'm not sure how to do this though. I already know about procedural generation and heightmaps. I am looking for how to do it in either general theory or unity. https://ift.tt/eA8V8J

    I am trying to create procedural terrain that loads and unloads chunks based on player distance, using a pool of terrain chunks that update whenever the player traverses a chunk. I'm not sure how to do this though. I already know about procedural generation and heightmaps. I am looking for how to do it in either general theory or unity.

    from GameDev.net http://bit.ly/2WD4sqD

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