Update #1 - The frog goes CROAK but he don't die. Sorry for the grammar error in title but it felt right. I've gotten a couple of upvotes on this in recent history so I thought I would post an update. I have basic Lua integration working, will soon load all resources and create levels from Lua files. Additional features created: Lua integration Triggers and movers Mostly I have been learning basic software architecture and programming patterns. Considering: Moving from OpenGL to DirectX Bullet Physics integration Particles HUD Pickups Weapons I can't decide what to work on next. The ambient lighting is a bummer so maybe directional / point lights. Trying to decide how to get a working arcade game has got me on edge but I think I can get it going soon. I can add and place additional models with a couple lines of code but was to lazy to spruce the screenshot up, sorry. Thanks for the previous comments and likes. https://ift.tt/eA8V8J
Sorry for the grammar error in title but it felt right. I've gotten a couple of upvotes on this in recent history so I thought I would post an update. I have basic Lua integration working, will soon load all resources and create levels from Lua files. Additional features created: Lua integration Triggers and movers Mostly I have been learning basic software architecture and programming patterns. Considering: Moving from OpenGL to DirectX Bullet Physics integration Particles HUD Pickups Weapons I can't decide what to work on next. The ambient lighting is a bummer so maybe directional / point lights. Trying to decide how to get a working arcade game has got me on edge but I think I can get it going soon. I can add and place additional models with a couple lines of code but was to lazy to spruce the screenshot up, sorry. Thanks for the previous comments and likes.
from GameDev.net http://bit.ly/2E4vnUS
from GameDev.net http://bit.ly/2E4vnUS
ليست هناك تعليقات