• Breaking News

    ‏إظهار الرسائل ذات التسميات Game Informer. إظهار كافة الرسائل
    ‏إظهار الرسائل ذات التسميات Game Informer. إظهار كافة الرسائل

    This "Beaming" Sound Device Plays Music Right In Your Head, No Headphones Needed Liana Ruppert There is a new "sound beaming" device that allows users to listen to music without a single headphone in sight. While this may sound like the start of a sci-fi horror film about mind control (or a Doctor Who episode), the logistics of this creative device does sound intriguing. And a little mind-melty.  The latest in futuristic audio technology comes by way of Noveto Systems, a company hailing from Israel. On Friday, the company is poised to debut its prototype to the world, a desktop device that is designed to "beam" sound directly from the device in question, directly into the ears of the listener.  Called SoundBeamer 1.0, this device offers a 3D sound experience that fills the auditory senses wholly: front, sides, behind...you name it. According to the company, a major factor behind this device's creation is productivity and convenience, citing that office workers will be able to listen to their favorite music tracks, podcasts, and more without disturbing a single colleague around them.  Noveto also says that because this device allows for its "beaming" sound technology to be internal rather than external via headphones, the user can still hear outside sounds perfectly without obstruction. According to AP News, who had an exclusive demo with this product, "The technology uses a 3-D sensing module and locates and tracks the ear position sending audio via ultrasonic waves to create sound pockets by the user’s ears. Sound can be heard in stereo or a spatial 3-D mode that creates 360 degree sound around the listener." Click here to watch embedded media The concept is awesome, but the beaming technology with zero obstruction of sound from the surrounding areas feels a little hard to believe, a concept that even CEO Christophe Ramstein agrees with. “The brain doesn’t understand what it doesn’t know,” he told the site.  He added, “You don’t believe it because it sounds like a speaker, but no one else can hear it…it’s supporting you and you’re in the middle of everything. It’s happening around you.” SoundBeamer also allows for a setting where the listener can have the music, podcast, etc follow them as they move, keeping the sounds in their head the way they are meant to be heard. The person that was able to demo the product also noticed that it was possible to hit blind spots with the beam, affectively cutting off all sound abruptly, making for a "surreal experience." “This is what we dream of,” added product manager Ayana Wallwater. “A world where we get the sound you want. You don’t need to disturb others and others don’t get disturbed by your sound. But you can still interact with them.” So why no headphones? What makes SoundBeamer so different? The CEO added, “I was thinking, ‘Yeah, but is it the same with headphones?’ No, because I have the freedom and it’s like I have the freedom of doing what I want to do. And I have these sounds playing in my head as there would be something happening here, which is difficult to explain because we have no reference for that. "You know, I was trying to think about how we compare sound beaming with any other inventions in history. And I think the only one that came to mind is… the first time I tried the iPod I was like, ‘Oh, my God. What’s that?’ I think sound beaming is something that is as disruptive as that. There’s something to be said about it that doesn’t exist before. There’s the freedom of using it. And it’s really amazing." The hope is to have this product in the hands of consumers no later than the holiday season of 2021. It will be interesting to see this product in full action with a demo that expected to go live sometime on Friday. So what do you think? Are you sold on the SoundBeamer 1.0, or do you want to keep your brain as-is? Creepy, or genius? You decide in the comment section below!  [Source: AP News] https://ift.tt/2ICrwn2

    نوفمبر 12, 2020 0

    There is a new "sound beaming" device that allows users to listen to music without a single headphone in sight. While this may so...

    Yakuza: Like A Dragon Launch Trailer Is As Crazy As The Game Itself Liana Ruppert For those that aren't quite sold on the idea of a Yakuza game without Kiryu, try this Like a Dragon launch trailer on for size. It's crazy, it's upbeat, and it's essentially made out of pure, unfiltered hype.  In true Yakuza form, there are fights, there is crime family drama, and there are silly mini-games that offer much-needed levity. The below launch trailer has all of those familiar Yakuza themes, just with a new face front and center.  Check out the launch trailer before to ramp up those Yakuza hype levels:  Click here to watch embedded media Our own Jeff Cork gave the latest Yakuza game a 9.25 out of ten. While he's no Kiryu, Ichiban Kasuga is a pure-hearted little sweetheart that, unfortunately, was given the short-end of the stick thanks to a pretty hefty betrayal. You can learn more about our thoughts on Like a Dragon with our full review right here, with a small blurb seen below:  Like a Dragon is a departure from the games that came before it, but I found those changes to be revitalizing. As much as I enjoyed the Yakuza formula, it was definitely a formula. Like a Dragon has enough familiar elements to make it feel like, at its heart, it’s a Yakuza game. All the while, I fully appreciated how much of a new identity this entry is establishing. Here’s hoping this is the first step in yet another great journey for the series.    As for the game itself, Yakuza: Like a Dragon is available now on PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, and PC. You can learn even more about Kasuga-san's journey with our dedicated game hub here.  https://ift.tt/3nhcRgg

    نوفمبر 12, 2020 0

    For those that aren't quite sold on the idea of a Yakuza game without Kiryu, try this Like a Dragon launch trailer on for size. It'...

    Demon's Souls Review – Hello Dark Souls, My Old Friend Daniel Tack Publisher: PlayStation Studios Developer: Bluepoint Games Release: November 12, 2020 Rating: Mature Reviewed on: PlayStation 5 In 2009, FromSoftware’s Demon’s Souls ushered in an age of challenging action/RPGs that are defined by amazing world-building, beautiful environments, epic boss battles, and player choice. During a period when players were being inundated with lengthy tutorials and heavily guided gameplay, Demon’s Souls let us explore, discover, and triumph against incredibly dangerous adversaries. Today, Bluepoint Games’ remake of FromSoftware’s PS3 original shows reverence and adherence to the classic while providing a whole new adventure to those who got into the series later. This new vision of Demon’s Souls looks, feels, and runs like a dream. If you’ve never played a Souls-like game before, know that the road is hard. The road is tough. The road will chew you up, spit you out, and then stomp on your splintered corpse. Demon’s Souls has bosses that are probably easier than FromSoftware’s recent projects, but some of the level design can be incredibly unforgiving by comparison. As with modern Souls games, Demon’s Souls isn’t really about the difficulty; it’s about the eventual victory, the besting of the unbeatable, and the knowledge that you can do it.  Click here to watch embedded media The PS5-exclusive Demon’s Souls is a painstakingly touched-up ode to the original that veterans will be instantly familiar with. From updated and enhanced visuals to some minor quality of life improvements, Bluepoint does well to only make the slightest gameplay changes to an already powerful design. Bluepoint’s deft rework allows for updated technology to enhance what was already a great game, but rough around the edges in terms of implementation. The strong gameplay of the original shines bright through it all.  Demon’s Souls demands the player be curious, careful, and bold. It’s about a wild dodge, a frantic lunge, or the self-control to not fall prey to greed, waiting until just the right moment to go in for that final strike. It’s about turning an often-chaotic chord into smooth jazz, reaching deep down into whatever spirit you have left and press on through the deadly dragons, brutal knights, and vile necromancers; to shout into the void (or your living room) that today is not the day you will fall without a fight. The eventual wins are moments you never forget. Click image thumbnails to view larger version                                                                                                                Choosing how you accomplish those goals is a big part of the fun. Whether you want to pick your opportunities with a shield and heavy armor, assault the enemy with magical salvos, or run around stabbing foes in the back and shooting arrows, the world is yours to engage with as you choose. For my first playthrough of the remake, I went with a giant two-handed weapon, a ton of endurance, and lots of rolling. Smashing enemies into dust while balancing around my own vulnerabilities feels as good as ever. One of the major changes that Bluepoint has made is altering how many healing items can be carried. Realistically, this does not affect your PVE experience, as you can still carry a huge supply to soak a ridiculous amount of damage. This change will have more of an impact on online interactions. Players are no longer be able to carry absurd quantities of consumables into other people’s games as they carry on epic-scale invasions with the intent to murder them. If you don’t feel like being slaughtered by someone looking to make an already intense game even more extreme, always remember you can play in soul form to keep things to yourself. Bluepoint’s creation takes a few liberties with the source’s art direction here and there, but the overall reimagining is vibrant and awesome. The Storm King’s bizarre majesty in the pouring rain, the maze-like prisons and spires of Latria, and the depths of the Stonefang Tunnels all shine in brilliant new ways. These are not just levels; they feel like realized worlds. When the lightning bolt hit the tree in Shrine of Storms, I audibly gasped. I felt like I could feel the wind and rain as I took on the Storm King – and that’s not even hyperbole. The constant 60 frames-per-second makes a huge difference in terms of responsive, fluid combat compared to the original. Using the Archstone system, you can move from world to world at will, meaning you can take the encounters on in any order you like and explore areas out of your level/gear range if you’re feeling spicy which is a freedom that adds a lot to the game. This isn’t a new system, but it’s unlike the construction of the Souls games that came after. Click here to watch embedded media Yes, the remake adds a little bit of light and visibility to dank and decrepit areas like the Valley of Defilement. Will you still get turned around and lost in the poison muck and slowly wander in the darkness until you die? Absolutely. Do the new Fat Officials look weird if you’ve grown accustomed to the old design? Yeah, sure. And I prefer some of the original soundtrack to the new takes. While some small details may upset the Demon’s Souls purists out there, the vast majority of the remake’s alterations, additions, and designs are impressive. The PS3 version hasn’t gone anywhere, and you’re welcome to play that if you prefer it.  Demon’s Souls is the predecessor to a slew of FromSoftware titles, and players can see tons of inspirations for environments and encounters that would reappear later in the Dark Souls series. Having not played the original in ages, this remake was like walking through a fascinating interactive museum in some respects, witnessing the precursors to Blighttown, the Pursuer, and many other series staples. If you’ve already played Demon’s Souls to death, the new Fractured Mode lets you add a little variety to your runs by altering the maps a bit to hopefully throw off your muscle memory and footing.  For newcomers, Demon’s Souls will be the first exploration into the duality of despair and triumph, and hopefully go on to become a starting point for new Souls fans. For veterans, it’s a homage to an experiment that kicked off a fantastic genre. Either way, it’s wonderful that the nascent ethers from the original classic have coalesced and given us this delightful treat. The DualSense Difference Adaptive feedback lets you really feel it when you land those big blows on a foe or when your attack is repelled. While this didn’t change the core gameplay in any meaningful way for me, it’s a nice bonus.   Score: 9.25 Summary: Bluepoint serves up a scintillating remake of FromSoftware's classic. Concept: Create your own playstyle as you journey through challenging dark fantasy lands to restore or doom the world Graphics: The lush environments and lighting do justice to the source material, bringing a next-gen shine to a classic game Sound: Immaculate clanking and clashing of steel, eerie cries of manta rays, and the thumping of threats contribute immensely to the immersion Playability: Demon’s Souls demands much of the player in terms of tenacity, patience, and willingness to carry on even when defeat and frustration beckon Entertainment: At once both a fascinating history lesson for the now ubiquitous Souls-like genre and an enjoyable romp in its own right, this remake gives plenty of reasons to return to the Nexus Replay: High Click to Purchase https://ift.tt/32HnpgK

    نوفمبر 12, 2020 0

    Publisher: PlayStation Studios Developer: Bluepoint Games Release: November 12, 2020 Rating: Mature Reviewed on: PlayStation 5 ...

    Carto Review – Putting The Pieces Together Marcus Stewart Publisher: Humble Games Developer: Sunhead Games Release: October 27, 2020 Rating: Everyone Reviewed on: Xbox One Also on: PlayStation 4, Switch, PC The game’s world is divided into square tiles that can be connected and manipulated on the map screen. However, tile borders must have matching topographical features, such as roads, rivers, and forests, to connect. Anyone that’s played Carcassonne should feel at home with Carto’s map-making mechanic. Whatever you change in the map alters the world in real time. Need a quick way to cross terrain? Just move the tile you’re occupying where you want to be instead of walking there manually. It’s a neat mechanic, and there’s a magical feeling in seeing your makeshift terrain instantly come to life. Carto is still enjoyable when you only focus on creating routes, but it shines brightest when it uses its mechanic to encourage out-of-the-box thinking. These situations usually involve solving clever riddles or using visual hints to determine how to orient tiles to make new pieces appear. Some are obvious, like creating a river mouth to spawn flowers that grow in such places. Others make you feel like a genius for figuring them out, like assembling entire landmasses based on ancient carvings. One of the cleverest cases involves using map rotation to solve a combination lock. Square tiles eventually give way to Tetris-style pieces and tiles with additional movement rules; Carto regularly introduces new twists on its base gameplay, keeping the experience fresh throughout. Click here to watch embedded media Despite Carto’s cutesy veneer, the puzzles become surprisingly challenging in good and bad ways. Don’t be surprised to spend long periods staring at the map or rotating tiles to find that one path to success. Most of the tougher riddles are rewarding to solve, but a few are too vague for their own good. One aimless trek through a foggy forest left me feeling as confused as Carto herself. At that point, the game becomes an exercise in trial and error, constantly opening the map to move a tile, take a few steps, rinse and repeat. I happened upon a couple of solutions by pure luck. Although not frequent, technical hiccups may raise their heads too, such as a progress-halting bug that required some online troubleshooting.  The adventure takes Carto to different isles, from volatile volcanoes to frigid icebergs. The painted art style looks fantastic, giving the sense that you’re exploring a children’s book. Mixing and matching paths usually means a lot of backtracking, and Carto moves pretty slow in the opening hours. She eventually gains an item that puts more pep in her step, but it really should have been her default speed from the beginning. Collecting various key items is another disappointment since the game usually leads you to their correct destination instead of letting you figure it out.  Carto’s humorous cast and heartwarming tale about finding your way while bringing people together inject the game with heart. When the going got tough, the narrative always put a smile back on my face. Even with a few mismatched elements, Carto fits its pieces into a largely enjoyable whole.  Score: 8 Summary: Rearrange pieces of the game map to forge your own path in this fun, challenging, and heartwarming puzzle adventure. Concept: Arrange map tiles to create paths in real-time to track down your adventurous grandmother Graphics: The charming art direction evokes the painted illustrations of children’s books Sound: While not memorable, the music does its job of being pleasant without disrupting your train of thought Playability: Placing tiles correctly feels satisfying, and simple controls allow the puzzle-solving to shine Entertainment: Carto’s heartwarming story is backed by its inventive (and challenging) take on puzzles and exploration Replay: Moderate Click to Purchase https://ift.tt/36thxsE

    نوفمبر 12, 2020 0

    Publisher: Humble Games Developer: Sunhead Games Release: October 27, 2020 Rating: Everyone Reviewed on: Xbox One Also on: Play...

    New Gameplay Today – Teardown Alex Van Aken Click here to watch embedded media Teardown is a physics sandbox game that features a simulated and fully destructible voxel world wherein players use a bevy of tools, vehicles, and in-game objects to plan and complete the ultimate heist. The Steam Early Access program has continuously blessed players with a wonderful assortment of experimental indie games, and Teardown, the latest project from Tuxedo Labs, is no different. In this episode of New Gameplay Today, watch Jeff Cork, Marcus Stewart, and Alex Van Aken play through the first two missions featured in this brand new Early Access game. If you enjoyed this quick look at Teardown, be sure to check out recent episodes of New Gameplay Today, which feature Assassin's Creed: Valhalla on Xbox Series X and Demon's Souls On PlayStation 5. https://ift.tt/3eOCJ07

    نوفمبر 11, 2020 0

    Click here to watch embedded media Teardown is a physics sandbox game that features a simulated and fully destructible voxel world wherein...

    Watch Tennis Star Naomi Osaka Play Resident Evil Village Marcus Stewart Sony is no stranger to buddying up with celebrities to sell consoles, what with its recent partnership with Travis Scott. This time the company taps tennis star Naomi Osaka to help promote the PlayStation 5. It's a pleasant ad that does it's job of helping sell the upcoming console, but the real treat is getting a surprising look at Resident Evil Village gameplay.  The video sits down with the likable Osaka as she discusses her history with video games, her favorites like Overwatch and Apex Legends, and how games help her relieve stress during tennis competitions. After swinging around Harlem in Spider-Man: Miles Morales for a bit, she switches over to the highly-anticipated Resident Evil Village.  Click here to watch embedded media We see clips of her exploring the titular snowy village, including jumping down shanty house rooftops. The clip even shows off one of the werewolf-like enemies stalking Osaka. Seeing it in action, the game definitely looks like a fusion of Resident Evil 7’s design with Resident Evil 4’s aesthetic. Thankfully, the video does a good job of cutting away from the jump scares so as to not totally spoil them. Of course, if you want to go into Resident Evil Village completely blind, you probably shouldn’t watch this. Still, while it's not the deepest look at the game (which shouldn't surprise anyone) it's more than you'd probably expect from an ad like this.  Resident Evil Village is the eighth mainline entry in the series, picking up a few years after the events of Resident Evil 7: Biohazard. Players once again control Ethan Winters, and the game features the return of Chris Redfield. Village offers a thematic departure for the series by centering on witchcraft and folklore rather than zombies and bioweapons; as far as we can tell at least. The game is slated to arrive on PlayStation 5 and Xbox Series X/S (and maybe last-gen consoles) in 2021. https://ift.tt/36j4kmc

    نوفمبر 10, 2020 0

    Sony is no stranger to buddying up with celebrities to sell consoles, what with its recent  partnership with Travis Scott . This time the c...

    Assassin's Creed Valhalla Review – A Saga Worthy Of Song Joe Juba Publisher: Ubisoft Developer: Ubisoft Montreal Release: November 10, 2020 (Xbox Series X/S, PlayStation 4, Xbox One, Stadia, PC), November 12, 2020 (PlayStation 5) Rating: Mature Reviewed on: Xbox Series X/S Also on: PlayStation 5, PlayStation 4, Xbox One, Stadia, PC The Assassin’s Creed franchise draws people in for many reasons. Over the years, it has provided stealth-focused infiltration, stylish encounters, high-seas adventures, and other elements – but not always in equal measure. Each installment hits different sweet spots for different players with varying degrees of success, but for the first time in the series, the balance feels perfect in Assassin’s Creed Valhalla. With its engaging combination of combat, open-world exploration, crafted story content, and settlement management, this Viking saga is an epic with a little something for everyone. Though Valhalla embodies a fascinating evolution for Assassin’s Creed, you don’t need any familiarity with the franchise to appreciate the tale of Eivor and the Raven Clan’s incursion into Anglo-Saxon England. It’s a massive story with small beginnings, following your Norse hero’s attempts to forge alliances in hostile territory. Eivor’s effort to create a new home brings together a variety of compelling loops that capture the adventurous Viking spirit; you can hunt legendary animals, track down new pieces of gear, or ride your longship down the riverways. Every time I left the clan’s settlement of Ravensthorpe, I had to choose between multiple tempting paths. This wealth of enticing options made me feel like a warrior at a feast with more delicious mead and meat than any one person could ever consume.  Click here to watch embedded media Valhalla’s open-world content is deliberate and purposeful; apart from an overabundance of collectibles, nothing feels like unnecessary padding. Special world events called “mysteries” are the best example of this approach, replacing traditional sidequests. Mysteries aren’t generic objectives like “kill the bandits” or “loot the chest.” Instead, they are authored scenarios that may present specific challenges or simply tell funny stories. For instance, I had to fight an old man who lamented his own undefeatable punching skill, count an ever-changing number of stones, and steal a piece of valuable art from a snob. Mysteries are short and contained to small areas, so they are more like fun diversions than logged quests you feel obligated to finish. But you should finish them anyway, because they are well-written and memorable, adding surprising flavor to the characters and the world. Brutal combat is a hallmark of the Viking legend, and it’s an area where Valhalla builds upon the solid foundation of its predecessors. The sheer god-like power of your hero has been toned down compared to Assassin’s Creed Odyssey, but Eivor is still is a powerhouse . Fights feel like chaotic melee brawls rather than elegant dances of death; this can make some encounters feel too unfocused, but they also have a grounded sensation, with lots of clanging metal and splintering wood. Eivor can easily take on a crowd of foes, and the variety of different enemy types keeps you thinking just enough to keep the fray from devolving into button-mashing. The one-on-one boss fights are less consistent, sometimes straining the mechanics beyond what they can comfortably accomplish.   A huge skill tree and an array of abilities give you plenty of freedom with how you build your character, with a good selection of passive and active bonuses that allow you to bend or break the usual rules of engagement. You find and purchase different weapons – swords, flails, spears, etc. – and equip them in each hand to find a combination you like. I spent a lot of time dual-wielding huge axes thanks to a skill I bought that lets you hold two-handed weapons in a single hand. When I got overwhelmed, I fell back on my desperation tactic: using sleep arrows to incapacitate enemies mid-fight, then closing in for the assassination as they drifted off to sleep. It’s not exactly the most honorable path to victory, but it is hilarious and effective. Click image thumbnails to view larger version                                                                                                                Eivor’s exploits are all fun individually, but I’m most impressed by how they all interact harmoniously. You get cool new gear and abilities through exploration, which makes you more formidable in combat. That means you can hunt more powerful members of the Order of the Ancients or raid villages in more dangerous regions for valuable supplies. Your accomplishments in the world feed back into your settlement, and managing Ravensthorpe is one of Valhalla’s highlights. It is deeper than the base-building in previous installments, and the structures you build have major effects. Building a barracks allows you to create a Viking lieutenant you can share with your friends, while erecting a home for the seer lets Eivor delve into strange visions. Most new facilities come with some additional feature or quest, and I enjoyed seeing my humble collection of huts gradually grow into a thriving town. Ravensthorpe is where you consolidate your power, but much of your time is spent exploring the countryside. The stone castles and foggy swamps of 9th-Century England don’t have the same magnificent splendor of Ancient Greece or Egypt, but they are still full of secrets and picturesque scenes. Alongside some time spent in Norway (and other areas), this backdrop gives Valhalla its own colorful and earthy beauty.  The narrative is smartly broken up into location-based arcs as Eivor attempts to win friends in different regions. This provides the satisfaction of completing many separate stories, all while working toward your larger goal of prosperity for the Raven Clan. Some larger threads (which I won't ruin here) connect these tales, and I like how they are standalone sequences with their own payoffs. I never needed to grind in order to advance the plot, and I also appreciate how Eivor never gets bogged down with too much talk. While you can choose some dialogue and make a few important choices, you aren’t constantly navigating conversation trees, which keeps the story moving in each territory. However, don't expect to reach the saga's finale quickly; I played for over 70 hours, and that's without taking a completionist approach to exploration. Click image thumbnails to view larger version                                                                                                                The content and design of Valhalla are the best the series has seen in years, but the technical frustrations are disappointingly familiar. I encountered several companion A.I. bugs, creepy child NPCs who were adult-sized, and quest-givers who wouldn't talk to me – all alongside other graphical and audio glitches. Objectively, I can't deny these problems are jarring and inconvenient. But on a practical level, none of them are severe enough to significantly dampen my enjoyment; the consequences usually aren't any worse than reloading an autosave and losing a few minutes of progress. I'd rather not deal with those issues, but the failures are light when weighed against the heft of Valhalla's successes.   I loved 2018’s Assassin’s Creed Odyssey (especially after its post-release support), but that love was always tempered by a desire for improvements. I wished the content felt more carefully curated. I hated grinding to progress the story. I got sick of managing an inventory bloated with loot. Assassin’s Creed Valhalla addresses all of those issues and more, creating a rewarding experience at every turn, whether you’re pursuing the main narrative or hunting down treasure. I'm sure Valhalla is not the perfect Assassin’s Creed game for all players, but it is certainly my new favorite entry. the next-gen Edge My time playing Assassin’s Creed Valhalla for review was spent exclusively on Xbox Series X. The graphics look great, and the faster loading times should be an immediately relief to anyone who has played an Assassin’s Creed game in the last seven years. However, I also hit occasional framerate drops and persistent screen tearing. These technical trade-offs prevent Valhalla from being a standard-bearer for the next generation of hardware, though aspects of its performance remain impressive. Other Game Informer editors have been playing the current-gen iteration on PS4. They are reporting longer loading times, as well as scattered performance issues in the game's audio, graphics, and animation. Considering all those factors, playing Valhalla on next-gen systems is the way to see it at its best, even if it doesn't run flawlessly. Score: 9.25 Summary: With an engaging combination of combat, exploration, and crafted story content, this Viking legend is an epic with a little something for everyone. Concept: Become a Viking hero who establishes a home for the Raven Clan by building alliances and waging wars in unfriendly lands Graphics: The world is beautiful in a different way from previous installments, and the action looks great apart from occasional performance issues (even on next-gen hardware) and other technical glitches Sound: Good voice performances from both versions of Eivor (who can be male or female), as well as excellent music and sound effects that sell the mayhem of battle Playability: A nice array of accessibility options, difficulty settings, and other features let you customize the gameplay experience Entertainment: Assassin’s Creed Valhalla is full of interesting stories and fun interlocking systems, making it an engrossing world you can easily get lost in Replay: Moderately High Click to Purchase https://ift.tt/2IiKLC6

    نوفمبر 09, 2020 0

    Publisher: Ubisoft Developer: Ubisoft Montreal Release: November 10, 2020 ( Xbox Series X/S , PlayStation 4 , Xbox One , Stadia , PC...

    Mass Effect Trilogy Remaster Finally Revealed With Legendary Edition Liana Ruppert Garrus, we are coming for you! After years of fans begging and more leaks than we can keep track of, BioWare has finally confirmed that the Mass Effect Trilogy remaster is real and it's here! Here's our first look at the Mass Effect Legendary Edition. Whether you're Team Garrus or a fan of the blueberry variety with Liara, all of our favs are coming back with an updated version. The remaster brings the iconic trilogy to current-gen alongside all of the DLC and modernized upgrades. Yeah, that means no more weird wooden teeth from Williams in the first game.  Your choices. Your squad. Your Shepard. Relive the legend in a remastered edition of the highly acclaimed trilogy. Mass Effect Legendary Edition arrives Spring 2021.https://t.co/jLUj8FUGaI pic.twitter.com/vxTKyq4LQ1 — BioWare (@bioware) November 7, 2020 The Mass Effect Trilogy introduced us to Commander Shepard and changed the world of sci-fi RPGs for many. This is my personal favorite franchise of all time, with over 30 playthroughs, all of the collectibles, replicas, comics, books, and pretty much anything else I can get my hand on. BioWare tells fans:  For many months now, our team at BioWare has been hard at work updating the textures, shaders, models, effects, and technical features of three enormous games. Our goal was not to remake or reimagine the original games, but to modernize the experience so that fans and new players can experience the original work in its best possible form. It’s been amazing to see the adventures of Commander Shepard take on new life in super-sharp resolution, faster framerates, and beautiful visual enhancements. As game developers, we always hope that our games will transcend their original platforms. Having the opportunity to remaster the trilogy means that the fruits of a decade of our work will live on, and will be experienced better and clearer than ever before. This franchise made us feel powerful at times, defeated in others, and heartbroken for those that got overly attached to their Love Interests. With characters that feel like family and a world that feels like home, bringing this beloved series into this generation is an amazing second lease on life and hopefully a solid first step for the eventual return to space.  I'm always so surprised when I hear someone missed out on this galactic experience, so if that's you? Definitely scoop up the remaster. While the first one had a few pacing issues right out of the gate, once it met its stride it was unforgettable. The series truly met its crest with Mass Effect 2 with the fight against the Collectors, truly showcasing the incredible talent of BioWare and their knack for making us fall in love with any type of character.  Mass Effect Legendary Edition will include single-player base content and DLC from Mass Effect, Mass Effect 2, and Mass Effect 3, plus promo weapons, armors, and packs – all remastered and optimized for 4k Ultra HD. It will be available in Spring 2021 for Xbox One, PlayStation 4, and PC, with forward compatibility and targeted enhancements on Xbox Series X and PlayStation 5. More information to come in the new year! So give us that alien booty and lets kick some Reaper butt, because the Mass Effect Trilogy Legendary remaster is coming Spring 2021 on Xbox One, PlayStation 4, and PC with forward compatibility for PlayStation 5 and Xbox Series X fans!  https://ift.tt/2IhFF9F

    نوفمبر 07, 2020 0

    Garrus, we are coming for you! After years of fans begging and more leaks than we can keep track of, BioWare has finally confirmed that th...

    PS5 DualSense Controller Review Impressions Alex Van Aken Click here to watch embedded media Looking for concise, hands-on info on Sony's new DualSense controller? We've clipped out our PS5 DualSense controller review impressions for easy viewing. This video highlights the unique features and upgrades that come with Sony's new controller and how it has the potential to change the way we interact with video games in a significant way. Not only does the enhanced PlayStation controller feature haptic feedback and adaptive triggers, which both prove to be novel features of Sony's next-gen console, the DualSense also sports an up-to-date USB Type-C connector for fast charging. Did you enjoy this clip from our full PlayStation 5 video review? Be sure to watch it here or check out Game Informer's reviews of the PlayStation 5's launch titles, including Marvel's Spider-Man: Miles Morales and Astro's Playroom. https://ift.tt/2TZLYAL

    نوفمبر 06, 2020 0

    Click here to watch embedded media Looking for concise, hands-on info on Sony's new DualSense controller? We've clipped out our PS...

    Nolan North Reveals New Uncharted Movie Pictures, Tells Us A Little About Recent Visit Liana Ruppert Click to watch embedded media The man behind Nathan Drake himself, Nolan North, recently met Nolan North himself, Tom Holland, during a previous Uncharted movie set visit. Back in October, North shared a few images from his time on set and now we've got two new sneak peeks into the world of this adaptation.  Nolan North voiced the iconic PlayStation character for years and helped bring a beloved narrative to life by essentially becoming Nathan Drake. Spider-Man's Tom Holland will now be carrying on that torch into film playing a much younger Drake for an interesting origins-style tale about one of our favorite heroes.  Speaking with Game Informer, we just had to know what has him the most excited about the film, especially now that he's gotten to see some behind-the-scenes action. "I'm probably most excited to enjoy an Uncharted adventure as a fan just like everyone else," North tells us. "From what I've seen, they've really stayed true to the fun-filled adventure style that the games brought to life so well."  Retro Replay Rather than directly adapting the games, the upcoming film will feature an early 20's Drake as fans get to see how he became the great adventurer we know today. When asked if this movie will help fans understand such a beloved iconic even more, North says that he really thinks so. "It was such a great idea to reveal Drake's adventures in his 20's rather than rehash an existing storyline that fans have already played." The actor adds, "I know I'm excited to see what they have in store for all of us. We'll get to see and know Nate in a new and different way."  Regarding his recent set visit, an experience fans got a special glimpse of back in October, North says that the meeting of the Drakes was a special moment. "I was so honored to meet the cast and crew. The fact that they wanted to acknowledge my past involvement with the series meant a lot to me. I can't wait to sit in a theater and watch how cool I was in my twenties," he laughs.  Retro Replay Following the reveal of what Tom Hollands looks like actually suited up (no, not that suit), fan perception regarding another video game adaptation did an almost complete 180. Many initial-doubters could see Drake's strength within Holland, and it really seemed to assuage worries about the upcoming origins tale.  North also shared with us the two images seen above, images that were also revealed during a recent episode of his show Retro Replay.  Fans will get to see Holland kick butt as Nathan Drake when the Uncharted movie makes its debut in March 2021, pending no further delays due to COVID-19's continued spread.  https://ift.tt/2I2yFNV

    نوفمبر 06, 2020 0

    Click to watch embedded media The man behind Nathan Drake himself, Nolan North, recently met Nolan North himself, Tom Holland, during a pr...

    Post Top Ad

    ad728

    Post Bottom Ad

    ad728