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    ‏إظهار الرسائل ذات التسميات Slashdot: Games. إظهار كافة الرسائل
    ‏إظهار الرسائل ذات التسميات Slashdot: Games. إظهار كافة الرسائل

    Sony Gives Your PS4 a Second Life: Slinging a PS5 To Another Room of Your House BeauHD Sony confirmed today that the existing PS4 will soon let you access your other PlayStation consoles remotely, including the PS5: "We're updating PS4's Remote Play feature. Now, in addition to being able to access your PS4 from a PC or a mobile device, your PS4 can access other consoles via Remote Play too, right on your TV. This includes the ability to connect to your PS5 and stream a PS5 game to your PS4 so you can play it there." The Verge reports: VGC and Eurogamer reported today that a "PS5 Remote Play" app has already popped up on the PS4, offering up to a 1080p stream from your new console to your existing one. Perhaps you'll hook up your PS4 to the bedroom TV -- or the living room if you keep your primary console in the den? You don't necessarily need a PS4 to stream a PS5 to another room of your house, though, since the PS Remote Play app is getting updated on other platforms as well. The Windows version not only adds PS5 support at 1080p but also HDR. Sony's PS Remote Play apps for Android and iOS have been updated for the PS5, and we'd be surprised if the Mac version wasn't ready as well. Read more of this story at Slashdot. https://ift.tt/22g56Hr

    نوفمبر 09, 2020 0

    Sony confirmed today that the existing PS4 will soon let you access your other PlayStation consoles remotely, including the PS5: "We...

    Kojima's Infamous 'P.T.' Is Not Playable On PlayStation 5 BeauHD tlhIngan writes: Many years ago, Kojima Productions produced P.T., a "playable teaser" (rumored meaning to P.T.) for a now-cancelled Silent Hill survival-horror reboot. This was a popular teaser but when Kojima and Konami parted ways, it was swiftly removed from the Sony PlayStation Store. People who downloaded the trailer could still re-download it for a period but that was swiftly removed, leading to PS4s preloaded with the game spiking in price. Since the PS5 offers backwards compatibility, reviewers did test the PS5 playing back P.T. to find it still worked. However, this was short lived, as Sony removed the trailer from working in backwards compatible mode, as well as removing the ability to transfer the game to the PS5. Sony's response to the removal was "it was a publisher decision" to remove it from the backwards compatibility list. Read more of this story at Slashdot. https://ift.tt/22g56Hr

    نوفمبر 06, 2020 0

    tlhIngan writes: Many years ago, Kojima Productions produced P.T., a "playable teaser" (rumored meaning to P.T.) for a now-cancell...

    PlayStation CEO Says VR Won't Be a 'Meaningful' Part of Gaming For Years BeauHD Sony PlayStation CEO Jim Ryan says virtual reality won't be a meaningful part of interactive entertainment in the near future. The Verge reports: Ryan indicated to The Washington Post that VR still has a long way to go, although he emphasized that Sony isn't giving up on the medium. The statement suggests that an update to Sony's PlayStation VR headset is years away. "I think we're more than a few minutes from the future of VR," Ryan told the Post. "PlayStation believes in VR. Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. Will it be this year? No. Will it be next year? No. But will it come at some stage? We believe that." He notes that the upcoming PlayStation 5, which will be released November 12th, supports the old PlayStation VR headset with a special adapter. Read more of this story at Slashdot. https://ift.tt/22g56Hr

    أكتوبر 30, 2020 0

    Sony PlayStation CEO Jim Ryan says virtual reality won't be a meaningful part of interactive entertainment in the near future. The Verge...

    A Massive Spam Attack Is Ruining Public 'Among Us' Games BeauHD Just days after US Representative Alexandria Ocasio-Cortez played Among Us to an audience of more than 435,000 viewers, InnerSloth, the developer of the popular multiplayer title, is struggling to contain a spam attack that is affecting most of the game's community. Engadget reports: The hack started to spread through the game's userbase on Thursday evening. It causes players to spam their match's text chat with messages that direct people to the YouTube and Discord channels of a person who goes by the pseudonym "Eris Loris," threatening them if they don't subscribe. For good measure, some of the messages also promote President Donald Trump's 2020 campaign. InnerSloth said it's "super duper aware of the current hacking issue" and that it had planned to roll out an emergency server-side update to address the spam. Forest Willard, one of three developers who make up the InnerSloth team, said they had begun rolling out the update at some point in the middle of the night, but it doesn't seem to have addressed the issue; new reports of spam-filled matches continue to flood Twitter. The studio is advising people to play private games with friends while it works to solve the problem. As for the hacker, it appears their primary motive in all of this was to troll people. "I was curious to see what would happen, and personally I found it funny," they told Kotaku. "The anger and hatred is the part that makes it funny. If you care about a game and are willing to go and spam dislike some random dude on the internet because you cant [sic] play it for three minutes, it's stupid." Read more of this story at Slashdot. https://ift.tt/22g56Hr

    أكتوبر 23, 2020 0

    Just days after US Representative Alexandria Ocasio-Cortez played Among Us to an audience of more than 435,000 viewers, InnerSloth, the deve...

    Garmin Introduces Esports Fitness Smartwatch For Streamers BeauHD Garmin has launched the Instinct Esports Edition, a "rugged GPS smartwatch uniquely designed for esports athletes and enthusiasts to take their gaming performance to the next level." How is that possible, you ask? Gizmodo explains: Well, for starters, the watch adds an esports activity for tracking so you can monitor your heart rate and stress during a game. Garmin also developed a new PC streaming tool that's called, sigh, STR3AMUP!, so you can create overlays that let viewers know your heart rate, stress, and "body battery" level in realtime. Did I mention this watch is also $300? "Elite athletes around the world depend on Garmin products to monitor and improve their performance," Garmin's VP of Sales Dan Bartel said in the press release. This, so far, is a true statement. The following is more dubious. "With the Instinct Esports Edition, esports athletes can tap into that same technology to track and examine how their body responds to intense competition. Players can also use Instinct's data to make adjustments in their daily lives, whether it be altering sleep patterns or activity levels, which can result in increased cognitive and physical performance during play." [...] The Instinct Esports Editions specs are truly bananas. This watch has a transflective screen, which is normally found in watches geared toward outdoor activity for visibility under direct sunlight. It's also rated for 10 ATM of water resistance, or a depth of 330 feet. That is double the rating that is widely considered safe for swimming. In terms of sensors, it also sports a compass, barometric altimeter, and thermometer on top of the usual accelerometer and built-in GPS. Read more of this story at Slashdot. https://ift.tt/22g56Hr

    أكتوبر 23, 2020 0

    Garmin has launched the Instinct Esports Edition, a "rugged GPS smartwatch uniquely designed for esports athletes and enthusiasts to ta...

    Minecraft Will Require a Microsoft Account To Play In 2021 BeauHD Minecraft said in a blog post yesterday that players will need a Microsoft account to play the game in 2021. Those who do not switch will be unable to play. The Verge reports: The game has existed in two separately developed versions since its 2011 launch on consoles. Previously, the original Minecraft: Java Edition used Mojang accounts, while Minecraft: Bedrock Edition, the name for the console and Windows store version of the game, used Microsoft accounts. After this change, the accounts will be the same, but there's still no crossplay: you still won't be able to play with friends using the other version of the game. Mojang says players migrating from Mojang accounts will not lose any information and that the new accounts will offer two-factor authentication (2FA) and other safety features previously available in the Bedrock Edition of the game, like parental controls and the ability to block chats and invitations -- a concern for younger players on multiplayer servers. Players will be emailed in batches in the coming months on how to migrate and will receive an additional notification on their profile page when they're able to create a new account. Alongside the blog post, Mojang created a video to explain the switch and preempt player complaints. The Verge points out that usernames for Java Edition players are at risk, which could make many players angry. "In support articles addressing the change, Mojang is clear that your username won't be affected in-game, but if someone is already using your name or it doesn't meet Microsoft's standards, you might be forced to log in with a different one," reports The Verge. "There may not be as many names available to pick from, given that console players have had eight years to snap them up." Read more of this story at Slashdot. https://ift.tt/22g56Hr

    أكتوبر 22, 2020 0

    Minecraft said in a blog post yesterday that players will need a Microsoft account to play the game in 2021. Those who do not switch will be...

    'Hands-On With Amazon's Luna Game Streaming Service' BeauHD Last month, Amazon announced a gaming platform called Luna that lets users play games via the cloud. The company is rolling out early access today, starting with a library of 50 games and support for Mac, PC, Fire TV, and iOS devices. The Verge's Chaim Gartenberg shares what it's like so far and how it compares to other streaming services out there like Microsoft xCloud and Google Stadia. Here's an excerpt from his report: The biggest question for Luna -- like any cloud gaming service -- is performance. For cloud gaming to work well, companies like Amazon need to rapidly deliver compressed video frames that respond to your button presses even if internet bandwidth dips and even if your house isn't located right next to an Amazon server farm. Amazon recommends a minimum connection speed of 10 Mbps for Luna, but your home's internal network also matters. We tested Luna on a variety of devices in two different Verge editors' homes across two different coasts with a variety of internet speeds and connection types. So far, 10 Mbps doesn't seem like nearly enough. We found that we needed a connection of at least 25 Mbps in order to have a consistently playable stream, with more bandwidth obviously being better. My colleague Sean Hollister limited his router to 10 Mbps, 15 Mbps, and 20 Mbps, but he'd still get stretches of choppy video. The best performance (of course) came from a PC with a wired Ethernet connection and controller, with no other family members streaming video in the house. Playing Bloodstained: Ritual of the Night on that solid of a connection was virtually indistinguishable from the game running natively. (Switching back and forth, you can tell it takes oh-so-slightly longer to swing a sword, but it felt perfectly playable.) Admittedly, there are few benefits to actually using Luna to stream the game on a capable PC. On the other hand, Metro: Exodus, one of the most graphically intensive games available to stream, looked and played decidedly worse streamed to a web browser than it does on a capable gaming PC. Honestly, it doesn't look great in either Luna or Stadia, but at least Stadia could keep up with a mouse and keyboard. Luna's mouse was extremely laggy. Using wireless connections introduces a lot more variables into Luna's performance. If you have a steady, strong Wi-Fi connection, Luna works pretty well, with little to no lag, smooth HD video, and responsive enough gameplay to enjoy even fast-paced platformers like Sonic Mania on an iPhone with a paired Bluetooth controller. But when Luna has a bad connection, it's rough. For some reason, Amazon doesn't seem to degrade the quality of video streaming when connection speeds are bad; it just tries to power on through by dropping frames until speeds pick up. I also ran into issues where audio started to lag behind what was otherwise smooth gameplay, presumably due to a sluggish connection. Right now, it seems that Luna's performance is almost entirely dependent on having good internet. Further reading: iOS Web App, Game Library, and App Functionality Read more of this story at Slashdot. https://ift.tt/22g56Hr

    أكتوبر 20, 2020 0

    Last month, Amazon announced a gaming platform called Luna that lets users play games via the cloud. The company is rolling out early access...

    Chess's Cheating Crisis: 'Paranoia Has Become the Culture' BeauHD An anonymous reader quotes a report from The Guardian: In one chess tournament, five of the top six were disqualified for cheating. In another, the doting parents of 10-year-old competitors furiously rejected evidence that their darlings were playing at the level of the world No 1. And in a third, an Armenian grandmaster booted out for suspicious play accused his opponent of "doing pipi in his Pampers." These incidents may sound extreme but they are not isolated -- and they have all taken place online since the start of the coronavirus pandemic. Chess has enjoyed a huge boom in internet play this year as in-person events have moved online and people stuck at home have sought new hobbies. But with that has come a significant new problem: a rise in the use of powerful chess calculators to cheat on a scale reminiscent of the scandals that have dogged cycling and athletics. One leading 'chess detective' said that the pandemic was "without doubt creating a crisis". At the heart of the problem are programs or apps that can rapidly calculate near-perfect moves in any situation. To counter these engines, players in more and more top matches must agree to be recorded by multiple cameras, be available on Zoom or WhatsApp at any time, and grant remote access to their computers. They may not be allowed to leave their screens, even for toilet breaks. In some cases they must have a "proctor" or invigilator search their room and then sit with them throughout a match. [E]ye-tracking programs may be a way to raise a red flag if a player appears to be looking away with suspicious frequency. Chess.com, the world's biggest site for online play, said it had seen 12 million new users this year, against 6.5 million last year. The cheating rate has jumped from between 5,000 and 6,000 players banned each month last year to a high of almost 17,000 in August. The growth in cheating and a corresponding explosion in social media discussion of the problem has created a new atmosphere of suspicion and recrimination. "Paranoia has become the culture," said Le-Marechal, whom a friend declared "the cyber chess detective" when he got the job. "There is this very romantic vision of the game which is being scuppered." Without a significant culture change, most say, the cheats are unlikely to go straight. Read more of this story at Slashdot. https://ift.tt/22g56Hr

    أكتوبر 19, 2020 0

    An anonymous reader quotes a report from The Guardian: In one chess tournament, five of the top six were disqualified for cheating. In anoth...

    Xbox's Phil Spencer Hints At Exclusivity Potential For Bethesda Games BeauHD In an interview with Kotaku, Xbox boss Phil Spencer said that Microsoft doesn't need to ship future Bethesda games on PlayStation in order to recoup the $7.5 billion it spent acquiring Bethesda's parent company, Zenimax Media, last month. Spencer also explained that the deal wasn't specifically signed to take games away from the platform. Pure Xbox reports: "This deal was not done to take games away from another player base like that. Nowhere in the documentation that we put together was: 'How do we keep other players from playing these games?' We want more people to be able to play games, not fewer people to be able to go play games. But I'll also say in the model -- I'm just answering directly the question that you had -- when I think about where people are going to be playing and the number of devices that we had, and we have xCloud and PC and Game Pass and our console base, I don't have to go ship those games on any other platform other than the platforms that we support in order to kind of make the deal work for us. Whatever that means." Previously, Spencer noted to Yahoo Finance that the Xbox community should feel the Bethesda acquisition is a "huge investment in the experiences they are going to have in the Xbox ecosystem," and he wants that ecosystem to "absolutely be the best place to play, and we think game availability is absolutely part of that." However, the Xbox boss has also confirmed that decisions on whether games will be exclusive to Xbox will ultimately be made on a "case-by-case basis", so it might still be a while before we know more. Read more of this story at Slashdot. https://ift.tt/22g56Hr

    أكتوبر 16, 2020 0

    In an interview with Kotaku, Xbox boss Phil Spencer said that Microsoft doesn't need to ship future Bethesda games on PlayStation in ord...

    Microsoft Will Share Digital Revenues With GameStop On Every Xbox It Sells BeauHD New details have emerged about a partnership between Microsoft and GameStop that will see the retailer receive a share of all digital revenues generated by a console sold in their stores. GamesIndustry.biz reports: The agreement has been rumored, but investment advisor DOMO Capital Management claimed via Twitter that it had received confirmation from GameStop: the chain will get a share of all downstream revenue for customers it brings into the Xbox ecosystem this generation. Essentially, if a customer has purchased their Xbox Series X or S from any GameStop branch, the retailer will get a share of each digital purchase the user makes, whether its full-game downloads or downloadable content. DOMO even claims this applies when the DLC is being purchased for a physical base game that was bought at another retailer, providing the DLC is being bought from the Xbox store. This also extends to pre-owned Xbox Series X and S consoles, with GameStop reporting to Microsoft every unit that it sells. It's unclear whether a similar arrangement exists with Sony. Read more of this story at Slashdot. https://ift.tt/22g56Hr

    أكتوبر 15, 2020 0

    New details have emerged about a partnership between Microsoft and GameStop that will see the retailer receive a share of all digital revenu...

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