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    Level Drafts and Script Optimization Check out the trailer here: https://www.youtube.com/watch?v=iqGXKwghea8 Like us on facebook here: https://ift.tt/2U7AWw2 Original post can be found here: https://ift.tt/2FxFn92 The last two weeks I've worked on refining the levels and cleaning up scripts. One could liken this experience to writing a rough draft of a paper, and then going back and correcting all of the mistakes. Luckily there doesn't seem to be a lot of unforeseen bugs popping up, but there is certainly a lot of poorly designed elements in each level. I've finished reviewing the first three levels, and have started working on level four. I've also been updating the scripts, which were also in a 'rough draft' state. I found that the main characters script contained several unnecessary loops and function calls which GREATLY affected performance. After correcting these errors, the frame rate has made significant leaps and is looking much more smooth. I'm hopeful that I'll have all of the levels ready for intense game testing soon. More will be revealed in time... I'll give more updates in future posts. That's all for now! Please like the game on Facebook https://ift.tt/2U7AWw2 and, as always, direct any questions or comments to watermoongames@gmail.com https://ift.tt/eA8V8J

    Check out the trailer here: https://www.youtube.com/watch?v=iqGXKwghea8 Like us on facebook here: https://ift.tt/2U7AWw2 Original post can be found here: https://ift.tt/2FxFn92 The last two weeks I've worked on refining the levels and cleaning up scripts. One could liken this experience to writing a rough draft of a paper, and then going back and correcting all of the mistakes. Luckily there doesn't seem to be a lot of unforeseen bugs popping up, but there is certainly a lot of poorly designed elements in each level. I've finished reviewing the first three levels, and have started working on level four. I've also been updating the scripts, which were also in a 'rough draft' state. I found that the main characters script contained several unnecessary loops and function calls which GREATLY affected performance. After correcting these errors, the frame rate has made significant leaps and is looking much more smooth. I'm hopeful that I'll have all of the levels ready for intense game testing soon. More will be revealed in time... I'll give more updates in future posts. That's all for now! Please like the game on Facebook https://ift.tt/2U7AWw2 and, as always, direct any questions or comments to watermoongames@gmail.com

    from GameDev.net https://ift.tt/2U4oU6u

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