• Breaking News

    AMD Announces ProRender Plugin for Blender, AI-Accelerated Denoising, and More At this year's NAB show, AMD has announced updates to the Radeon ProRender plugins, new integrations, and other news for developers. Blender 2.80 Beta The Radeon ProRender v2.0 plug-in has been completely rewritten for the Blender 2.80 Beta. Commonly used Blender native shader nodes are supported out of the box, including the Blender Principled Shader node. Radeon ProRender nodes, particularly the Uber Shader node, are provided for a more “expert level” shader setup. Additionally, viewport and final rendering are more robust and optimized over the Blender 2.79 plug-in. AI-Accelerated Denoising Available in the Blender 2.80 Beta, Autodesk 3ds Max, and Maya plug-ins for Windows® (macOS® and Linux® support planned at a later date), the new AI-accelerated denoiser uses machine learning to optimize the production of final and interactive renders, quickly providing artists the info they need to make creative decisions, speeding up workflows. Adaptive Sampling Adaptive Sampling lets you set a threshold for noise in your render and areas of the render that are fully converged and below this level of noise will no longer get samples. This accelerates render times while enabling higher-quality renders. Adaptive Sampling is available in the Blender 2.80 Beta, Autodesk 3ds Max, and Maya plug-ins. Hair Rendering Support Support for rendering realistic looking hair, fur, grass, and other strand-like objects to the plug-ins for Blender 2.80 Beta and Autodesk Maya. With this update, Radeon ProRender now supports Maya’s XGen interactive grooming tools and Blender 2.80’s native hair particle system, allowing artists to use Radeon ProRender for more than just hard surface modeling, opening it up to be used for organic rendering such as creature and character design. ProRender for Developers AMD has also created the new Radeon ProRender Developer Suite that includes non-commercial use SDKs for Radeon ProRender, Radeon Rays, and the Radeon Image Filter Library. Check out the blog post on AMD's website to learn more. https://ift.tt/eA8V8J

    At this year's NAB show, AMD has announced updates to the Radeon ProRender plugins, new integrations, and other news for developers. Blender 2.80 Beta The Radeon ProRender v2.0 plug-in has been completely rewritten for the Blender 2.80 Beta. Commonly used Blender native shader nodes are supported out of the box, including the Blender Principled Shader node. Radeon ProRender nodes, particularly the Uber Shader node, are provided for a more “expert level” shader setup. Additionally, viewport and final rendering are more robust and optimized over the Blender 2.79 plug-in. AI-Accelerated Denoising Available in the Blender 2.80 Beta, Autodesk 3ds Max, and Maya plug-ins for Windows® (macOS® and Linux® support planned at a later date), the new AI-accelerated denoiser uses machine learning to optimize the production of final and interactive renders, quickly providing artists the info they need to make creative decisions, speeding up workflows. Adaptive Sampling Adaptive Sampling lets you set a threshold for noise in your render and areas of the render that are fully converged and below this level of noise will no longer get samples. This accelerates render times while enabling higher-quality renders. Adaptive Sampling is available in the Blender 2.80 Beta, Autodesk 3ds Max, and Maya plug-ins. Hair Rendering Support Support for rendering realistic looking hair, fur, grass, and other strand-like objects to the plug-ins for Blender 2.80 Beta and Autodesk Maya. With this update, Radeon ProRender now supports Maya’s XGen interactive grooming tools and Blender 2.80’s native hair particle system, allowing artists to use Radeon ProRender for more than just hard surface modeling, opening it up to be used for organic rendering such as creature and character design. ProRender for Developers AMD has also created the new Radeon ProRender Developer Suite that includes non-commercial use SDKs for Radeon ProRender, Radeon Rays, and the Radeon Image Filter Library. Check out the blog post on AMD's website to learn more.

    from GameDev.net http://bit.ly/2Gji4l7

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