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    Assimp bone structure Hello. Basically i want to draw a skeleton of a model in initial position. Assimp has aiBone type and it has mOffsetMatrix which is "Matrix that transforms from mesh space to bone space in bind pose". So i assumed that what i need is just use position component of that matrix and it's done. But no, skeleton is not correct. Does anyone know how to get correct bone matrices in initial position? https://ift.tt/eA8V8J

    Hello. Basically i want to draw a skeleton of a model in initial position. Assimp has aiBone type and it has mOffsetMatrix which is "Matrix that transforms from mesh space to bone space in bind pose". So i assumed that what i need is just use position component of that matrix and it's done. But no, skeleton is not correct. Does anyone know how to get correct bone matrices in initial position?

    from GameDev.net http://bit.ly/2G8Hssy

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