BioWare respond to reports of Anthem development hell

After playing nearly twenty hours, it’s hard to shake the sense that Anthem‘s development was messier than BioWare might have liked. Today’s report by Kotaku’s Jason Schreier, talking to former developers, confirms many suspicions, and doesn’t paint a pretty picture of the studio or publisher. There’s talk of mismanagement, confusing orders from higher up the corporate ladder and that perennial EA bugbear; gruelling crunch.
In response, BioWare have released their own statement, sidestepping or dismissing much of Kotaku’s reporting, but half-heartedly admitting that “there is always room to improve” regarding crunch hours.
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Dominic Tarason

After playing nearly twenty hours, it’s hard to shake the sense that Anthem‘s development was messier than BioWare might have liked. Today’s report by Kotaku’s Jason Schreier, talking to former developers, confirms many suspicions, and doesn’t paint a pretty picture of the studio or publisher. There’s talk of mismanagement, confusing orders from higher up the corporate ladder and that perennial EA bugbear; gruelling crunch.
In response, BioWare have released their own statement, sidestepping or dismissing much of Kotaku’s reporting, but half-heartedly admitting that “there is always room to improve” regarding crunch hours.
https://ift.tt/2I8fnEn April 02, 2019 at 10:21PM
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