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    Breath of the Wild Open World Analysis: Gravity to go Forward - by Nic Phan Analyzing the open world design in The Legend of Zelda Breath of the Wild to break down Nintendo's level design and use of topography to guide where the player goes. https://ift.tt/eA8V8J

    Analyzing the open world design in The Legend of Zelda Breath of the Wild to break down Nintendo's level design and use of topography to guide where the player goes.

    from Gamasutra.com - All Blogs https://ift.tt/2WG8X3f

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