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    Concept Creator Looking for A Team For Help Introduction Hi well to begin I'm a full time general insurance and marketing salesman who finds myself with a lot of free time, I work for both Target and Primerica as a marketing agent, but that is not why I am here. I am here because I want to create a video game, however same goes for everyone here. I have a dream that I want to shape into reality, and to prove that marketing and accounting is not the only thing I am good at. Project The project is a card game that I call Laning Phase, original intention was a 5v5 concept using the extinct Bandai play style. Laning Phase is a turned based game where there exist 5 separate lanes where the cards can only attack their corresponding lanes similar to plant vs zombies except slower. The concept of the game is to poke fun of 3 factoring genres and mix them into 1, which is Mobile RPG, TCG, and MOBAs. In this game during a players turn each of the existing cards have 1 action in which they could preform such as moving lanes, attacking, and healing. however looking at a phones screen size depending on development it might be a 3v3 card game instead. To make the game more interesting each character card has its own sets of skill tree for players to actually customize their own. The game will also have a auto-play function for players who are baffled on what they could do, or needed to afk for a minute, not encouraging afk, but you know how irritating it is and how bad a player would feel if one didn't do anything for a whole turn and you attacked him, with him coming back apologizing and your the bully for hitting a busy person. The game will also have a clan/friends raid system, before games with raids were exclusive to clans and in game friends, but this concept will allow players to share into social media that they would need help on a raid, a pre existing player that the summoning player didnt know existed may join in on random, a brand new player may join in with an incentive for both the summoning player and the new player. Whats Completed? So I have completed the Storyboard and Road map... on graph paper. I have also completed the balancing of game play, skill tree and as well as other play ability and activities the game has to offer, Issue, it was with Index Cards. Ill also be stealing art from my sister (yea shes an artist woohoo) but that wasn't free and ill pay her later when I see her again. How it looks and functions of gameplay, how the game works, rules and everything is ready. What I Need? As you may know, advertising and design is all done but the most obvious part is, I have no programming knowledge. I need someone who's able to actually put whats drawn into play not completely more or less make a Game Makers UI. The Game Makers UI is an offline UI that's designed to add cards into the game via a simple menu. There's 4 different Card Types , 8 different categories and 21 different stat types. I envisioned the UI to include a simple drop down menu for those 3 sections being that there can only be 1 card type per card, 2 possible sub categories (kind of like typing's) and at least 6 different stat types available for each card as well as a insert image section. (Dumb idea, I know). I need someone to actually put the storyboard road map into screen and make a protected server. I need someone to make card templates as well as a play board template. Also if possible a few artists who is willing to loan some pre-existing scrap masterpieces they would like to show to the world. The UI will also allow me to edit pre-existing cards in case re-balancing is needed as well as where to gain the card in the game. I will also need an auto-play AI for non-live play, and Raids. Marketing Fun little subject that does need to go over, I am aware that the position I work in and the goal here does sound pretty bad, but rest assured i'm no greedy pig. I'm not for the pay to win concept, in fact every card I designed is balanced, you could pay more without getting an actual point in hand. Every card is obtainable for free in game via certain means (Farm for them scrubs). I personally believe in the word of mouth system. The idea of a free to play online card game without a pay to win function is absurd but it is something players including myself have been looking forward to in a long time. The game will have a shop system which is primarily purchasable in game earned points for those lazy enough to literally farm for them, they can just farm the points to get the card, for players lazy enough to farm for points obviously I cant deny their wallet to speak to the game. The word of mouth, or sharing system is that a 3rd set of in game currency can be earned by referring a friend to join with another special incentive. By doing so raises player base fairly quickly, but obviously no one will work for free because its demoralized, but to say if the game does goes successful regardless if it does or not, I will pay what is owed for your time and dedication when its completed and even after. https://ift.tt/eA8V8J

    Introduction Hi well to begin I'm a full time general insurance and marketing salesman who finds myself with a lot of free time, I work for both Target and Primerica as a marketing agent, but that is not why I am here. I am here because I want to create a video game, however same goes for everyone here. I have a dream that I want to shape into reality, and to prove that marketing and accounting is not the only thing I am good at. Project The project is a card game that I call Laning Phase, original intention was a 5v5 concept using the extinct Bandai play style. Laning Phase is a turned based game where there exist 5 separate lanes where the cards can only attack their corresponding lanes similar to plant vs zombies except slower. The concept of the game is to poke fun of 3 factoring genres and mix them into 1, which is Mobile RPG, TCG, and MOBAs. In this game during a players turn each of the existing cards have 1 action in which they could preform such as moving lanes, attacking, and healing. however looking at a phones screen size depending on development it might be a 3v3 card game instead. To make the game more interesting each character card has its own sets of skill tree for players to actually customize their own. The game will also have a auto-play function for players who are baffled on what they could do, or needed to afk for a minute, not encouraging afk, but you know how irritating it is and how bad a player would feel if one didn't do anything for a whole turn and you attacked him, with him coming back apologizing and your the bully for hitting a busy person. The game will also have a clan/friends raid system, before games with raids were exclusive to clans and in game friends, but this concept will allow players to share into social media that they would need help on a raid, a pre existing player that the summoning player didnt know existed may join in on random, a brand new player may join in with an incentive for both the summoning player and the new player. Whats Completed? So I have completed the Storyboard and Road map... on graph paper. I have also completed the balancing of game play, skill tree and as well as other play ability and activities the game has to offer, Issue, it was with Index Cards. Ill also be stealing art from my sister (yea shes an artist woohoo) but that wasn't free and ill pay her later when I see her again. How it looks and functions of gameplay, how the game works, rules and everything is ready. What I Need? As you may know, advertising and design is all done but the most obvious part is, I have no programming knowledge. I need someone who's able to actually put whats drawn into play not completely more or less make a Game Makers UI. The Game Makers UI is an offline UI that's designed to add cards into the game via a simple menu. There's 4 different Card Types , 8 different categories and 21 different stat types. I envisioned the UI to include a simple drop down menu for those 3 sections being that there can only be 1 card type per card, 2 possible sub categories (kind of like typing's) and at least 6 different stat types available for each card as well as a insert image section. (Dumb idea, I know). I need someone to actually put the storyboard road map into screen and make a protected server. I need someone to make card templates as well as a play board template. Also if possible a few artists who is willing to loan some pre-existing scrap masterpieces they would like to show to the world. The UI will also allow me to edit pre-existing cards in case re-balancing is needed as well as where to gain the card in the game. I will also need an auto-play AI for non-live play, and Raids. Marketing Fun little subject that does need to go over, I am aware that the position I work in and the goal here does sound pretty bad, but rest assured i'm no greedy pig. I'm not for the pay to win concept, in fact every card I designed is balanced, you could pay more without getting an actual point in hand. Every card is obtainable for free in game via certain means (Farm for them scrubs). I personally believe in the word of mouth system. The idea of a free to play online card game without a pay to win function is absurd but it is something players including myself have been looking forward to in a long time. The game will have a shop system which is primarily purchasable in game earned points for those lazy enough to literally farm for them, they can just farm the points to get the card, for players lazy enough to farm for points obviously I cant deny their wallet to speak to the game. The word of mouth, or sharing system is that a 3rd set of in game currency can be earned by referring a friend to join with another special incentive. By doing so raises player base fairly quickly, but obviously no one will work for free because its demoralized, but to say if the game does goes successful regardless if it does or not, I will pay what is owed for your time and dedication when its completed and even after.

    from GameDev.net http://bit.ly/2GFD1FX

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