• Breaking News

    Creating 64bit iOS native calling support I have a little game running on windows that I've used AngelScript for and I'm now trying to port to iOS. A bit of googling showed native calling isn't currently supporting on 64bit arm devices so I looked into the generic calling convention. However since I don't want to give up native calling on windows I'm going to either have to re-write all my existing code to try to maintain two different calling conventions (native+generic).... or take you up on this very old offer: My assembly skills are very limited but I can follow instructions. If the offer to guide someone through the process is still available I'd love to try. Just let me know where to start. I have a mac with xCode installed and an iPhone 8 that I can install builds on (and PC with VC 2017 if that's at all helpful). If however you're not able to help at the moment for any reason, no worries at all. Thanks for creating angel script in the first place I've had a blast using it recently. If however you are, hopefully this can help out anyone else who wants/needs this in future. https://ift.tt/eA8V8J

    I have a little game running on windows that I've used AngelScript for and I'm now trying to port to iOS. A bit of googling showed native calling isn't currently supporting on 64bit arm devices so I looked into the generic calling convention. However since I don't want to give up native calling on windows I'm going to either have to re-write all my existing code to try to maintain two different calling conventions (native+generic).... or take you up on this very old offer: My assembly skills are very limited but I can follow instructions. If the offer to guide someone through the process is still available I'd love to try. Just let me know where to start. I have a mac with xCode installed and an iPhone 8 that I can install builds on (and PC with VC 2017 if that's at all helpful). If however you're not able to help at the moment for any reason, no worries at all. Thanks for creating angel script in the first place I've had a blast using it recently. If however you are, hopefully this can help out anyone else who wants/needs this in future.

    from GameDev.net http://bit.ly/2KvA9kf

    ليست هناك تعليقات

    Post Top Ad

    ad728

    Post Bottom Ad

    ad728