Designing Bullet Patterns in Textorcist MorbidWare, developer of The Textorcist, have posted a tech blog diving into the design of the bullet patterns seen in the game and their development with the GameMaker engine. The tech blog walks through the process behind bullets, weapons, and patterns, focusing on the workflow that gave MorbidWare the flexibility to easily implement their solutions. Here's an excerpt: Read the full blog post at http://bit.ly/2G1BbQq. https://ift.tt/eA8V8J
MorbidWare, developer of The Textorcist, have posted a tech blog diving into the design of the bullet patterns seen in the game and their development with the GameMaker engine. The tech blog walks through the process behind bullets, weapons, and patterns, focusing on the workflow that gave MorbidWare the flexibility to easily implement their solutions. Here's an excerpt: Read the full blog post at http://bit.ly/2G1BbQq.
from GameDev.net http://bit.ly/2U1cAPL
from GameDev.net http://bit.ly/2U1cAPL
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