Designing for Humans - by Caleb Compton When designing a game it can be easy to get distracted and lose sight of what games are all about - the players. This article looks at the relationship between games and people and why one cannot exist without the other. https://ift.tt/eA8V8J
When designing a game it can be easy to get distracted and lose sight of what games are all about - the players. This article looks at the relationship between games and people and why one cannot exist without the other.
from Gamasutra.com - All Blogs https://ubm.io/2Iv1UXi
from Gamasutra.com - All Blogs https://ubm.io/2Iv1UXi
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