Directx9 Crashing with Shader Model 2.0 Hey, I've updated my shaders to uses Shader Model 2.0, with ps_2_0 and vs_2_0, works good only on PC's where was possible to use Shader Model 3.0. The problem its the shaders its already compiled for SM 2.0, but it doesnt works on PC's with obsolete hardware config. That PC's supports SM 2.0, so I dont know the shaders isn't working. Looks the crash is caused on DrawIndexedPrimitive, but this function never returns something different from S_OK. This way I can't check any log or something like that. Im compiling shaders like: technique Mesh { pass P0 { VertexShader = compile vs_2_0 MeshVS(); PixelShader = compile ps_2_0 MeshPS(); } } Initialization logs where have that crashing problem: 16/04/2019 23:18:13 - (INF) Direct3D 9 Interface Created 16/04/2019 23:18:13 - (ERR) Your graphics hardware doest not support 32 bit Dynamic Texture [8876086A] 16/04/2019 23:18:13 - (INF) FPU Preserve 16/04/2019 23:18:13 - (INF) Vertex Processing: Software 16/04/2019 23:18:13 - (INF) Device Created! 16/04/2019 23:18:13 - (INF) Multi Sample: 0 0 16/04/2019 23:18:13 - (INF) Resolution: 800x600 16/04/2019 23:18:13 - (INF) Window Mode 16/04/2019 23:18:13 - (INF) Color Depth: 32BPP 16/04/2019 23:18:13 - (INF) @ Device Capabilities 16/04/2019 23:18:13 - (INF) Vertex Shader Version: 0.0 16/04/2019 23:18:13 - (INF) Pixel Shader Version: 2.0 16/04/2019 23:18:13 - (INF) Max Vertex Blend Matrices: 0 16/04/2019 23:18:13 - (INF) Max Vertex Blend Matrix Index: 0 16/04/2019 23:18:13 - (INF) Max Primitive Count: 65535 16/04/2019 23:18:13 - (INF) Max Vertex Index: 65534 16/04/2019 23:18:13 - (INF) Max Streams: 16 16/04/2019 23:18:13 - (INF) Max Streams Stride: 255 16/04/2019 23:18:13 - (INF) Max Vertex Shader Constant Registers: 0 16/04/2019 23:18:13 - (INF) Max VShader Instructions Executed: 0 16/04/2019 23:18:13 - (INF) Max PShader Instructions Executed: 96 16/04/2019 23:18:13 - (INF) Max Vertex Shader 30 Instruction Slots: 0 16/04/2019 23:18:13 - (INF) Max Pixel Shader 30 Instruction Slots: 0 16/04/2019 23:18:13 - (INF) Max Simultaneous Textures: 8 16/04/2019 23:18:13 - (INF) Max Texture Blend Stages: 8 16/04/2019 23:18:13 - (INF) Max Texture Width: 2048 16/04/2019 23:18:13 - (INF) Max Texture Height: 2048 16/04/2019 23:18:13 - (INF) Max Volume Extent: 256 16/04/2019 23:18:13 - (INF) Max Texture Repeat: 8192 16/04/2019 23:18:13 - (INF) Max Texture Aspect Ratio: 2048 16/04/2019 23:18:13 - (INF) Max Anisotropy: 4 16/04/2019 23:18:13 - (INF) Max Active Lights: 0 16/04/2019 23:18:13 - (INF) Max User Clip Planes: 0 16/04/2019 23:18:13 - (INF) Max Point Size: 256.000000 16/04/2019 23:18:13 - (INF) Max Npatch Tesselation Level: 0.000000 16/04/2019 23:18:13 - (INF) Num Simultaneous RTs: 1 16/04/2019 23:18:13 - (INF) Using Textures Non Pow2 Conditional: Yes 16/04/2019 23:18:13 - (INF) Using Textures Pow2: Yes 16/04/2019 23:18:13 - (INF) Supports HW Skinning: No 16/04/2019 23:18:13 - (INF) Software Skinning My initialization logs (where shader with sm2 works perfectly): 22/04/2019 14:45:21 - (INF) Direct3D 9 Interface Created 22/04/2019 14:45:21 - (INF) FPU Preserve 22/04/2019 14:45:21 - (INF) Vertex Processing: Hardware 22/04/2019 14:45:21 - (INF) Pure Device 22/04/2019 14:45:21 - (INF) Device Created! 22/04/2019 14:45:21 - (INF) Multi Sample: 0 0 22/04/2019 14:45:21 - (INF) Resolution: 1024x768 22/04/2019 14:45:21 - (INF) Window Mode 22/04/2019 14:45:21 - (INF) Color Depth: 32BPP 22/04/2019 14:45:21 - (INF) 32 bit Back Buffer 22/04/2019 14:45:21 - (INF) @ Device Capabilities 22/04/2019 14:45:21 - (INF) Vertex Shader Version: 3.0 22/04/2019 14:45:21 - (INF) Pixel Shader Version: 3.0 22/04/2019 14:45:21 - (INF) Max Vertex Blend Matrices: 4 22/04/2019 14:45:21 - (INF) Max Vertex Blend Matrix Index: 0 22/04/2019 14:45:21 - (INF) Max Primitive Count: 16777215 22/04/2019 14:45:21 - (INF) Max Vertex Index: 16777215 22/04/2019 14:45:21 - (INF) Max Streams: 16 22/04/2019 14:45:21 - (INF) Max Streams Stride: 255 22/04/2019 14:45:21 - (INF) Max Vertex Shader Constant Registers: 256 22/04/2019 14:45:21 - (INF) Max VShader Instructions Executed: 65535 22/04/2019 14:45:21 - (INF) Max PShader Instructions Executed: 65535 22/04/2019 14:45:21 - (INF) Max Vertex Shader 30 Instruction Slots: 4096 22/04/2019 14:45:21 - (INF) Max Pixel Shader 30 Instruction Slots: 4096 22/04/2019 14:45:21 - (INF) Max Simultaneous Textures: 8 22/04/2019 14:45:21 - (INF) Max Texture Blend Stages: 8 22/04/2019 14:45:21 - (INF) Max Texture Width: 16384 22/04/2019 14:45:22 - (INF) Max Texture Height: 16384 22/04/2019 14:45:22 - (INF) Max Volume Extent: 2048 22/04/2019 14:45:22 - (INF) Max Texture Repeat: 8192 22/04/2019 14:45:22 - (INF) Max Texture Aspect Ratio: 16384 22/04/2019 14:45:22 - (INF) Max Anisotropy: 16 22/04/2019 14:45:22 - (INF) Max Active Lights: 8 22/04/2019 14:45:22 - (INF) Max User Clip Planes: 8 22/04/2019 14:45:22 - (INF) Max Point Size: 8192.000000 22/04/2019 14:45:22 - (INF) Max Npatch Tesselation Level: 0.000000 22/04/2019 14:45:22 - (INF) Num Simultaneous RTs: 4 22/04/2019 14:45:22 - (INF) Using Textures Non Pow2 Conditional: No 22/04/2019 14:45:22 - (INF) Using Textures Pow2: No 22/04/2019 14:45:22 - (INF) Supports HW Skinning: Yes 22/04/2019 14:45:22 - (INF) Hardware Skinning Does anyone know what might be happening? Thanks. https://ift.tt/eA8V8J
Hey, I've updated my shaders to uses Shader Model 2.0, with ps_2_0 and vs_2_0, works good only on PC's where was possible to use Shader Model 3.0. The problem its the shaders its already compiled for SM 2.0, but it doesnt works on PC's with obsolete hardware config. That PC's supports SM 2.0, so I dont know the shaders isn't working. Looks the crash is caused on DrawIndexedPrimitive, but this function never returns something different from S_OK. This way I can't check any log or something like that. Im compiling shaders like: technique Mesh { pass P0 { VertexShader = compile vs_2_0 MeshVS(); PixelShader = compile ps_2_0 MeshPS(); } } Initialization logs where have that crashing problem: 16/04/2019 23:18:13 - (INF) Direct3D 9 Interface Created 16/04/2019 23:18:13 - (ERR) Your graphics hardware doest not support 32 bit Dynamic Texture [8876086A] 16/04/2019 23:18:13 - (INF) FPU Preserve 16/04/2019 23:18:13 - (INF) Vertex Processing: Software 16/04/2019 23:18:13 - (INF) Device Created! 16/04/2019 23:18:13 - (INF) Multi Sample: 0 0 16/04/2019 23:18:13 - (INF) Resolution: 800x600 16/04/2019 23:18:13 - (INF) Window Mode 16/04/2019 23:18:13 - (INF) Color Depth: 32BPP 16/04/2019 23:18:13 - (INF) @ Device Capabilities 16/04/2019 23:18:13 - (INF) Vertex Shader Version: 0.0 16/04/2019 23:18:13 - (INF) Pixel Shader Version: 2.0 16/04/2019 23:18:13 - (INF) Max Vertex Blend Matrices: 0 16/04/2019 23:18:13 - (INF) Max Vertex Blend Matrix Index: 0 16/04/2019 23:18:13 - (INF) Max Primitive Count: 65535 16/04/2019 23:18:13 - (INF) Max Vertex Index: 65534 16/04/2019 23:18:13 - (INF) Max Streams: 16 16/04/2019 23:18:13 - (INF) Max Streams Stride: 255 16/04/2019 23:18:13 - (INF) Max Vertex Shader Constant Registers: 0 16/04/2019 23:18:13 - (INF) Max VShader Instructions Executed: 0 16/04/2019 23:18:13 - (INF) Max PShader Instructions Executed: 96 16/04/2019 23:18:13 - (INF) Max Vertex Shader 30 Instruction Slots: 0 16/04/2019 23:18:13 - (INF) Max Pixel Shader 30 Instruction Slots: 0 16/04/2019 23:18:13 - (INF) Max Simultaneous Textures: 8 16/04/2019 23:18:13 - (INF) Max Texture Blend Stages: 8 16/04/2019 23:18:13 - (INF) Max Texture Width: 2048 16/04/2019 23:18:13 - (INF) Max Texture Height: 2048 16/04/2019 23:18:13 - (INF) Max Volume Extent: 256 16/04/2019 23:18:13 - (INF) Max Texture Repeat: 8192 16/04/2019 23:18:13 - (INF) Max Texture Aspect Ratio: 2048 16/04/2019 23:18:13 - (INF) Max Anisotropy: 4 16/04/2019 23:18:13 - (INF) Max Active Lights: 0 16/04/2019 23:18:13 - (INF) Max User Clip Planes: 0 16/04/2019 23:18:13 - (INF) Max Point Size: 256.000000 16/04/2019 23:18:13 - (INF) Max Npatch Tesselation Level: 0.000000 16/04/2019 23:18:13 - (INF) Num Simultaneous RTs: 1 16/04/2019 23:18:13 - (INF) Using Textures Non Pow2 Conditional: Yes 16/04/2019 23:18:13 - (INF) Using Textures Pow2: Yes 16/04/2019 23:18:13 - (INF) Supports HW Skinning: No 16/04/2019 23:18:13 - (INF) Software Skinning My initialization logs (where shader with sm2 works perfectly): 22/04/2019 14:45:21 - (INF) Direct3D 9 Interface Created 22/04/2019 14:45:21 - (INF) FPU Preserve 22/04/2019 14:45:21 - (INF) Vertex Processing: Hardware 22/04/2019 14:45:21 - (INF) Pure Device 22/04/2019 14:45:21 - (INF) Device Created! 22/04/2019 14:45:21 - (INF) Multi Sample: 0 0 22/04/2019 14:45:21 - (INF) Resolution: 1024x768 22/04/2019 14:45:21 - (INF) Window Mode 22/04/2019 14:45:21 - (INF) Color Depth: 32BPP 22/04/2019 14:45:21 - (INF) 32 bit Back Buffer 22/04/2019 14:45:21 - (INF) @ Device Capabilities 22/04/2019 14:45:21 - (INF) Vertex Shader Version: 3.0 22/04/2019 14:45:21 - (INF) Pixel Shader Version: 3.0 22/04/2019 14:45:21 - (INF) Max Vertex Blend Matrices: 4 22/04/2019 14:45:21 - (INF) Max Vertex Blend Matrix Index: 0 22/04/2019 14:45:21 - (INF) Max Primitive Count: 16777215 22/04/2019 14:45:21 - (INF) Max Vertex Index: 16777215 22/04/2019 14:45:21 - (INF) Max Streams: 16 22/04/2019 14:45:21 - (INF) Max Streams Stride: 255 22/04/2019 14:45:21 - (INF) Max Vertex Shader Constant Registers: 256 22/04/2019 14:45:21 - (INF) Max VShader Instructions Executed: 65535 22/04/2019 14:45:21 - (INF) Max PShader Instructions Executed: 65535 22/04/2019 14:45:21 - (INF) Max Vertex Shader 30 Instruction Slots: 4096 22/04/2019 14:45:21 - (INF) Max Pixel Shader 30 Instruction Slots: 4096 22/04/2019 14:45:21 - (INF) Max Simultaneous Textures: 8 22/04/2019 14:45:21 - (INF) Max Texture Blend Stages: 8 22/04/2019 14:45:21 - (INF) Max Texture Width: 16384 22/04/2019 14:45:22 - (INF) Max Texture Height: 16384 22/04/2019 14:45:22 - (INF) Max Volume Extent: 2048 22/04/2019 14:45:22 - (INF) Max Texture Repeat: 8192 22/04/2019 14:45:22 - (INF) Max Texture Aspect Ratio: 16384 22/04/2019 14:45:22 - (INF) Max Anisotropy: 16 22/04/2019 14:45:22 - (INF) Max Active Lights: 8 22/04/2019 14:45:22 - (INF) Max User Clip Planes: 8 22/04/2019 14:45:22 - (INF) Max Point Size: 8192.000000 22/04/2019 14:45:22 - (INF) Max Npatch Tesselation Level: 0.000000 22/04/2019 14:45:22 - (INF) Num Simultaneous RTs: 4 22/04/2019 14:45:22 - (INF) Using Textures Non Pow2 Conditional: No 22/04/2019 14:45:22 - (INF) Using Textures Pow2: No 22/04/2019 14:45:22 - (INF) Supports HW Skinning: Yes 22/04/2019 14:45:22 - (INF) Hardware Skinning Does anyone know what might be happening? Thanks.
from GameDev.net http://bit.ly/2VnVa4e
from GameDev.net http://bit.ly/2VnVa4e
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