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    Do I need to understand all the math involved to be a good Graphics Programmer? My question is pretty straight to the point. I'm reading Real-Time Rendering right now, and while at the start I've done great understanding all the topics, I'm having a hard time once I entered rotations and stuff. I.e. the 4.2.2 chapter, where the function to extract parameters from an Euler Transform is presented, I've felt like the author just pulled a rabbit from a hat.I know that most mathematicians could just derive those equations by themselves, but I absolutely can't do it right now. So the question is: should I keep reading and I will eventually understand those things or should I stop and "start easier"? I'm a little bit worried that I would not be able to follow along and waste my time, but then this could be only because I hate to not grasp the full concept right away and have a 'semi-knowledge' on something. Maybe I don't need to understand everything the first time? I should mention that I'm a programmer and I know some decent linear algebra. I'm also planning to go hard on math on the next semesters. https://ift.tt/eA8V8J

    My question is pretty straight to the point. I'm reading Real-Time Rendering right now, and while at the start I've done great understanding all the topics, I'm having a hard time once I entered rotations and stuff. I.e. the 4.2.2 chapter, where the function to extract parameters from an Euler Transform is presented, I've felt like the author just pulled a rabbit from a hat.I know that most mathematicians could just derive those equations by themselves, but I absolutely can't do it right now. So the question is: should I keep reading and I will eventually understand those things or should I stop and "start easier"? I'm a little bit worried that I would not be able to follow along and waste my time, but then this could be only because I hate to not grasp the full concept right away and have a 'semi-knowledge' on something. Maybe I don't need to understand everything the first time? I should mention that I'm a programmer and I know some decent linear algebra. I'm also planning to go hard on math on the next semesters.

    from GameDev.net http://bit.ly/2KHaAwk

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