Entry #4 Testing Deform on the Project Some days ago the developer of this tools posted this on reddit definitely should check out. For the project, the vaporwave mode activates when tha player reaches the maximum capacity on the bus and keeps adding passenger for it. The idea was to "spherify" the bus as it was being overcrowded, but there wasnt any solution to this other than lerping a custom animation, which i could do eventually but would take some time since im not used to animating things. So now we can use Deform, im just starting experimenting with it. For the voxel object it doesnt look smooth but im already satisfied. https://ift.tt/eA8V8J
Some days ago the developer of this tools posted this on reddit definitely should check out. For the project, the vaporwave mode activates when tha player reaches the maximum capacity on the bus and keeps adding passenger for it. The idea was to "spherify" the bus as it was being overcrowded, but there wasnt any solution to this other than lerping a custom animation, which i could do eventually but would take some time since im not used to animating things. So now we can use Deform, im just starting experimenting with it. For the voxel object it doesnt look smooth but im already satisfied.
from GameDev.net http://bit.ly/2ORKOnx
from GameDev.net http://bit.ly/2ORKOnx
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