Funding Indie Projects Hey all, As anyone who has made full length indie games knows, there are always costs associated with building out a project. Occasionally it's hiring people to perform work on a project, or buying assets that you need in order to complete your title. What are some of the more effective ways to generate revenue prior to the sale of a game? What are the general advantages and disadvantages of crowd sourcing? What's the best way to determine the selling points that will be the most effective? J https://ift.tt/eA8V8J
Hey all, As anyone who has made full length indie games knows, there are always costs associated with building out a project. Occasionally it's hiring people to perform work on a project, or buying assets that you need in order to complete your title. What are some of the more effective ways to generate revenue prior to the sale of a game? What are the general advantages and disadvantages of crowd sourcing? What's the best way to determine the selling points that will be the most effective? J
from GameDev.net http://bit.ly/2Ge9SBn
from GameDev.net http://bit.ly/2Ge9SBn
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