fxc.exe: compilation aborted unexpectedly Hello, I wanted to compile a DX11 shader (model cs_5_0) with fxc that comes with the DirectX SDK June (2010), I need to use that SDK for the time being due to distribution problem But the compilation terminates unexpectedly. My CPU is i7 6500U with HD 5200, it supports shader model 5.1 and DirectX 12, I am not sure if that supports compute shader 5.0 I tried to compile the compute shader using the shader model 5.0 (fx_5_0), it compiles and didn't work as expected. So I thought I still I need to compile that shader using compute shader model 5.0 Does my CPU support cs_5_0? Thanks Jack https://ift.tt/eA8V8J
Hello, I wanted to compile a DX11 shader (model cs_5_0) with fxc that comes with the DirectX SDK June (2010), I need to use that SDK for the time being due to distribution problem But the compilation terminates unexpectedly. My CPU is i7 6500U with HD 5200, it supports shader model 5.1 and DirectX 12, I am not sure if that supports compute shader 5.0 I tried to compile the compute shader using the shader model 5.0 (fx_5_0), it compiles and didn't work as expected. So I thought I still I need to compile that shader using compute shader model 5.0 Does my CPU support cs_5_0? Thanks Jack
from GameDev.net http://bit.ly/2G36pWi
from GameDev.net http://bit.ly/2G36pWi
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