Graphics - re-using assets I watched an interesting video on Youtube, showing how iD software re-used assets in their sprites for Doom and how some monsters contain bits of other monsters. Working quickly and efficiently is a top priority for game developers, especially if you work on your own. Video I needed a power-up graphic and inspired by this video I decided to rework something which already exists. Of course all my graphics are just downloaded from various places, not drawn by me! In a commercial release this would not be possible but for prototyping I think it's OK to 'borrow' graphics as this game will never be commercially available. I took the sub which I am using for the player sprite and after a few quick tweaks I had something which looks OK and hopefully the player would never notice. Here's another example of tweaking existing art. https://ift.tt/eA8V8J
I watched an interesting video on Youtube, showing how iD software re-used assets in their sprites for Doom and how some monsters contain bits of other monsters. Working quickly and efficiently is a top priority for game developers, especially if you work on your own. Video I needed a power-up graphic and inspired by this video I decided to rework something which already exists. Of course all my graphics are just downloaded from various places, not drawn by me! In a commercial release this would not be possible but for prototyping I think it's OK to 'borrow' graphics as this game will never be commercially available. I took the sub which I am using for the player sprite and after a few quick tweaks I had something which looks OK and hopefully the player would never notice. Here's another example of tweaking existing art.
from GameDev.net http://bit.ly/2V2FjYN
from GameDev.net http://bit.ly/2V2FjYN
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