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    Gun Keeps Moving Away from Camera in OpenGL program I made a game in OpenGL 3.3 (I know, it is strange that I am working on something so new!). I ran into no errors, and was even adding some new screens when I came across an issue with my matrices. I uploaded a video about it showing the exact issue here (Ignore the Goldeneye models and music, it was just a funny test I could show to my friends that played Goldeneye) Here, it is demonstrated that the gun moves faster than the camera in every direction. How might I fix this? I can give out any code that you want me to. However, most of the code that positions the models is done with matrices from the GLM library. I have checked the other gamedev.net post about something similar, and it was of no help... (you can find it here) https://ift.tt/eA8V8J

    I made a game in OpenGL 3.3 (I know, it is strange that I am working on something so new!). I ran into no errors, and was even adding some new screens when I came across an issue with my matrices. I uploaded a video about it showing the exact issue here (Ignore the Goldeneye models and music, it was just a funny test I could show to my friends that played Goldeneye) Here, it is demonstrated that the gun moves faster than the camera in every direction. How might I fix this? I can give out any code that you want me to. However, most of the code that positions the models is done with matrices from the GLM library. I have checked the other gamedev.net post about something similar, and it was of no help... (you can find it here)

    from GameDev.net http://bit.ly/2UWf5as

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