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    is fixed function pipeline forwards compatible? i was wondering if developing a game using the fixed function pipeline in the older supported opengl / directx api's such as opengl 2.1 or directx 8.0a would allow being forwards compatible with newer graphics cards / operating systems? for example, if i had a windows 10 system that used something like the gtx 1660 ti graphics card, would my game still work properly on the windows 10 system? the reason why i would rather use the fixed function pipeline is because from what i was told elsewhere in my thread and others, that it may be more compatible and less likely that i would encounter drawing problems / non working pixel / vertex shaders, and so i can still do what i wan't such as making realistic water, lighting, shadows, etc. i can go as old as opengl 1.4 or directx 8.0a, although i prefer opengl 2.1 or directx 8.0a + 8.0b libraries for this custom project. i feel like the question(s) for all this are very straightforward but i haven't really gotten a straightforward response anywhere to see if this project i have in mind or methodology can be done or not. https://ift.tt/eA8V8J

    i was wondering if developing a game using the fixed function pipeline in the older supported opengl / directx api's such as opengl 2.1 or directx 8.0a would allow being forwards compatible with newer graphics cards / operating systems? for example, if i had a windows 10 system that used something like the gtx 1660 ti graphics card, would my game still work properly on the windows 10 system? the reason why i would rather use the fixed function pipeline is because from what i was told elsewhere in my thread and others, that it may be more compatible and less likely that i would encounter drawing problems / non working pixel / vertex shaders, and so i can still do what i wan't such as making realistic water, lighting, shadows, etc. i can go as old as opengl 1.4 or directx 8.0a, although i prefer opengl 2.1 or directx 8.0a + 8.0b libraries for this custom project. i feel like the question(s) for all this are very straightforward but i haven't really gotten a straightforward response anywhere to see if this project i have in mind or methodology can be done or not.

    from GameDev.net http://bit.ly/2V0N7v7

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