Is game dev really that bad? (the career) Hi, guys. So, I study Computer Science since 2013 and I was thinking about what made me choose CS. And I clearly remember that in 2013 I quit Engineering and started CS because I wanted to make games. I went through a lot of discussions with my parents because they didn't want me to quit and all of that, but anyways, my point is: games made me choose CS. It's been two years, and every now and then I stop and think about life and what career will I choose, because I don't really know if I want to make games anymore. And that's because in 2 years, I only heard bad things about the industry (not the quality of games itself, but working there). Since the start, everyone said it's the worst career in CS I could choose, because the pay is the lowest and the the work-life balance is horrible too. I wanted to know from you guys if that's really true, maybe people just repeat what they heard and don't actually know what it's really like. If you're indie, then maybe you need to give all of your time to work because you're basically the whole company. But is it really like that? And even in AAA companies? Hugs! https://ift.tt/eA8V8J
Hi, guys. So, I study Computer Science since 2013 and I was thinking about what made me choose CS. And I clearly remember that in 2013 I quit Engineering and started CS because I wanted to make games. I went through a lot of discussions with my parents because they didn't want me to quit and all of that, but anyways, my point is: games made me choose CS. It's been two years, and every now and then I stop and think about life and what career will I choose, because I don't really know if I want to make games anymore. And that's because in 2 years, I only heard bad things about the industry (not the quality of games itself, but working there). Since the start, everyone said it's the worst career in CS I could choose, because the pay is the lowest and the the work-life balance is horrible too. I wanted to know from you guys if that's really true, maybe people just repeat what they heard and don't actually know what it's really like. If you're indie, then maybe you need to give all of your time to work because you're basically the whole company. But is it really like that? And even in AAA companies? Hugs!
from GameDev.net http://bit.ly/2UI7MTP
from GameDev.net http://bit.ly/2UI7MTP
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