Is there a way to clear sub region of a depth stencial view in DX11? I want to clear only a sub area of a DSV, I wonder how to make it in DX11 ? Like what can be done using ID3D12GraphicsCommandList::ClearDepthStencilView. Anyone has some advise? https://ift.tt/eA8V8J
I want to clear only a sub area of a DSV, I wonder how to make it in DX11 ? Like what can be done using ID3D12GraphicsCommandList::ClearDepthStencilView. Anyone has some advise?
from GameDev.net https://ift.tt/2VaOjYO
from GameDev.net https://ift.tt/2VaOjYO
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