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    Items system overview Each item can have multiple qualities which affects base stats like resistances (for armors) and damage (for weapons). Sockets - each item can have random amount of sockets which can be used to upgrade the item. Its possible to place there: shards - what grants us special abilities runes - what grants us additional bonuses Magic items - magic items are random generated ones with a prefix/suffix depending on bonuses item received. Runic - those items contains engraved runewords on them, but because of time - runewords are damaged. We can fulfill the runeword by using right runes to complete it and unlock full item power. Relict - the most rare items, connected to world's lore. Each relict item has it's own story and usually is attached to some historical person or event. Follow me on Facebook or Youtube https://ift.tt/eA8V8J

    Each item can have multiple qualities which affects base stats like resistances (for armors) and damage (for weapons). Sockets - each item can have random amount of sockets which can be used to upgrade the item. Its possible to place there: shards - what grants us special abilities runes - what grants us additional bonuses Magic items - magic items are random generated ones with a prefix/suffix depending on bonuses item received. Runic - those items contains engraved runewords on them, but because of time - runewords are damaged. We can fulfill the runeword by using right runes to complete it and unlock full item power. Relict - the most rare items, connected to world's lore. Each relict item has it's own story and usually is attached to some historical person or event. Follow me on Facebook or Youtube

    from GameDev.net http://bit.ly/2FWbkYZ

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