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    Looking for help on open source, text game engine development Hello! I am looking for help with developing a from-scratch, open source engine and web frontend for text-based games, in the style of MUDs, MUCKs, MUSHs, etc. Rather than simply replicate what those systems currently offer, I am looking to make some substantial improvements and bring the concept into the modern world. This includes a standardized, easy-to-use web interface, using AngelScript http://bit.ly/2D2uUSL for as much of the in-game commands as possible for a more modern scripting experience, a modular C++ backend to make it more maintainable and extensible, and a large number of in-game usability enhancements and new features. My goal is this: To make text-based gaming appealing to people who would find it fun, but are put off by the all-text interface, a fairly steep learning curve, and a client program (which may not be easy to use!) that must be installed in order to access it. In turn, this would hopefully make text-based gaming more popular again. I am looking for all sorts of help. Examples include: C++ developers, web developers, documentation, design, UX, writing the in-game scripts, testing, hosting a sample installation, etc. A proof of concept demo is available for running on Linux and may eventually be ported to other systems. You can find the project and more info at: http://bit.ly/2VA9d3u Feel free to respond to the post or message me if you have any questions. Thanks! https://ift.tt/eA8V8J

    Hello! I am looking for help with developing a from-scratch, open source engine and web frontend for text-based games, in the style of MUDs, MUCKs, MUSHs, etc. Rather than simply replicate what those systems currently offer, I am looking to make some substantial improvements and bring the concept into the modern world. This includes a standardized, easy-to-use web interface, using AngelScript http://bit.ly/2D2uUSL for as much of the in-game commands as possible for a more modern scripting experience, a modular C++ backend to make it more maintainable and extensible, and a large number of in-game usability enhancements and new features. My goal is this: To make text-based gaming appealing to people who would find it fun, but are put off by the all-text interface, a fairly steep learning curve, and a client program (which may not be easy to use!) that must be installed in order to access it. In turn, this would hopefully make text-based gaming more popular again. I am looking for all sorts of help. Examples include: C++ developers, web developers, documentation, design, UX, writing the in-game scripts, testing, hosting a sample installation, etc. A proof of concept demo is available for running on Linux and may eventually be ported to other systems. You can find the project and more info at: http://bit.ly/2VA9d3u Feel free to respond to the post or message me if you have any questions. Thanks!

    from GameDev.net http://bit.ly/2CVPsfJ

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