md5 mesh rendered wrong in directX application Hi, i'm trying to develop a basic md5 mesh viewer (without animations) using directX11, right now i'm still cleaning the code so i can't show you the entire project, but maybe you can give me a hint. The mesh is loaded correctly but some triangles are not filled up with the textures, they are invisible. Does the screenshot help? I hope i will be able to upload the code on github during the weekend. Thanks in advance. https://ift.tt/eA8V8J
Hi, i'm trying to develop a basic md5 mesh viewer (without animations) using directX11, right now i'm still cleaning the code so i can't show you the entire project, but maybe you can give me a hint. The mesh is loaded correctly but some triangles are not filled up with the textures, they are invisible. Does the screenshot help? I hope i will be able to upload the code on github during the weekend. Thanks in advance.
from GameDev.net http://bit.ly/2CTGFuL
from GameDev.net http://bit.ly/2CTGFuL
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