Microsoft Releases DirectX Engineering Specs Microsoft has published the engineering specs for various DirectX features as a supplement for the official API documentation at a level of detail that may be more useful to expert developers. The specs are pretty extensive and include rendering topics such as: DirectX Raytracing (DXR) Variable Rate Shading View Instancing Conservative Rasterization Rasterizer Ordered Views Programmable Sample Positions Depth Bounds Test There is also some detail on CPU efficiency and render passes, among other topics. View the specs at http://bit.ly/2VxZHyb. https://ift.tt/eA8V8J
Microsoft has published the engineering specs for various DirectX features as a supplement for the official API documentation at a level of detail that may be more useful to expert developers. The specs are pretty extensive and include rendering topics such as: DirectX Raytracing (DXR) Variable Rate Shading View Instancing Conservative Rasterization Rasterizer Ordered Views Programmable Sample Positions Depth Bounds Test There is also some detail on CPU efficiency and render passes, among other topics. View the specs at http://bit.ly/2VxZHyb.
from GameDev.net http://bit.ly/2GclAxs
from GameDev.net http://bit.ly/2GclAxs
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