My thoughts on difficulty in games - by Keith Burgun Inspired by the recent conversations on game difficulty surrounding the release of Sekiro, designer Keith Burgun gives his take. Beyond exclusionary gatekeeping, is there any good reason not to have easier/more accessible gameplay modes in such games? https://ift.tt/eA8V8J
Inspired by the recent conversations on game difficulty surrounding the release of Sekiro, designer Keith Burgun gives his take. Beyond exclusionary gatekeeping, is there any good reason not to have easier/more accessible gameplay modes in such games?
from Gamasutra.com - All Blogs https://ubm.io/2VMDhJA
from Gamasutra.com - All Blogs https://ubm.io/2VMDhJA
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