New PIX Release with Timing Capture Preview and Improved DXIL Shader Debugging Microsoft has released PIX 1904.23 with a preview of the new Timing Capture implementation and improvements to DXIL shader debugging and pixtool. You can download the new release here. Highlights from this release include: Preview of a new implementation of Timing Captures (see below) HLSL variables are now available during DXIL shader debugging New pixtool features: Use “take-capture –winml” to capture a WinML workload Use “take-capture –frames=5” to capture multiple frames Run “pixtool –help take-capture” for more details Information in timing capture’s Resources & Heaps view can now be copied to the clipboard Format is tab separated and can be pasted directly into Excel WinPixRemoteMonitor now has a UI ARM64 support Get all the details from the PIX blog. https://ift.tt/eA8V8J
Microsoft has released PIX 1904.23 with a preview of the new Timing Capture implementation and improvements to DXIL shader debugging and pixtool. You can download the new release here. Highlights from this release include: Preview of a new implementation of Timing Captures (see below) HLSL variables are now available during DXIL shader debugging New pixtool features: Use “take-capture –winml” to capture a WinML workload Use “take-capture –frames=5” to capture multiple frames Run “pixtool –help take-capture” for more details Information in timing capture’s Resources & Heaps view can now be copied to the clipboard Format is tab separated and can be pasted directly into Excel WinPixRemoteMonitor now has a UI ARM64 support Get all the details from the PIX blog.
from GameDev.net http://bit.ly/2IFWcTy
from GameDev.net http://bit.ly/2IFWcTy
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