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    Postmortem: Skirmish Line - by Tony Hua Roughly 3 years in the making, Skirmish Line was a first project, indie "success" story. Here's what I've learned making my first game, and how new and old indies can get some pointers for their own projects. https://ift.tt/eA8V8J

    Roughly 3 years in the making, Skirmish Line was a first project, indie "success" story. Here's what I've learned making my first game, and how new and old indies can get some pointers for their own projects.

    from Gamasutra.com - All Blogs https://ubm.io/2IxGn12

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