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    Replay – Mortal Kombat: Deception Suriel Vazquez Click here to watch embedded media Although 2011's Mortal Kombat reboot sparked a huge wave of interest in the fighting-game franchise, it was built off the back of what many would call the series' worst era. In the PlayStation 2 days, Mortal Kombat was a 3D fighting franchise, and while the fighting itself wasn't at its best, a number of modes and cool (kool?) features made sure fans stuck around long enough for the series to return to its glory days. Andrew Reiner and I are joined by interns Hunter Wolfe and Jay Guisao to look at a time when Mortal Kombat games had Chess, Puzzle, and Konquest modes, and featured absolutely no fatalities. Nope, none whatsoever. What could possibly make you doubt me? http://bit.ly/2IPc5Ga

    Click here to watch embedded media

    Although 2011's Mortal Kombat reboot sparked a huge wave of interest in the fighting-game franchise, it was built off the back of what many would call the series' worst era. In the PlayStation 2 days, Mortal Kombat was a 3D fighting franchise, and while the fighting itself wasn't at its best, a number of modes and cool (kool?) features made sure fans stuck around long enough for the series to return to its glory days.

    Andrew Reiner and I are joined by interns Hunter Wolfe and Jay Guisao to look at a time when Mortal Kombat games had Chess, Puzzle, and Konquest modes, and featured absolutely no fatalities. Nope, none whatsoever. What could possibly make you doubt me?



    from Game Informer http://bit.ly/2GxVPbf

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