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    The Branches of a story – How to give players options in a narrative? - by Joshua Boast Creating a game that is controlled by the player should be second nature. But giving them control of the story can be an entirely more complex matter to deal with. Here are the intricate ways in which branching story-telling is developed. https://ift.tt/eA8V8J

    Creating a game that is controlled by the player should be second nature. But giving them control of the story can be an entirely more complex matter to deal with. Here are the intricate ways in which branching story-telling is developed.

    from Gamasutra.com - All Blogs https://ubm.io/2UR9xyx

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