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    Vulkan? OpenGL? What........? I'm currently using Direct X 11 for my procedural world/MMO project. I've tried to find a freeish game engine or simply graphics engine that supports 64 bit coordinates (CPU side), but apparently there is no such animal. Right now my investment in Direct X is very small as the vast majorly of the code is straight C++ and the graphics is isolated into an interface class. However now I'm going get more into the GPU stuff and I was wondering if it would be better to switch to something else that would give the program better portability. I was leaning towards Vulkan for no other reason than it seems to be all the rage (ha, ha), but I wanted to get some opinions from folks with more GPU programming experience. https://ift.tt/eA8V8J

    I'm currently using Direct X 11 for my procedural world/MMO project. I've tried to find a freeish game engine or simply graphics engine that supports 64 bit coordinates (CPU side), but apparently there is no such animal. Right now my investment in Direct X is very small as the vast majorly of the code is straight C++ and the graphics is isolated into an interface class. However now I'm going get more into the GPU stuff and I was wondering if it would be better to switch to something else that would give the program better portability. I was leaning towards Vulkan for no other reason than it seems to be all the rage (ha, ha), but I wanted to get some opinions from folks with more GPU programming experience.

    from GameDev.net http://bit.ly/2VUZcOx

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