What is Unity Animation Curve formula hi all, im trying to port a unity UI code into a straight C++ OpenGL rendering, and i am in the part where i need to integrate the animation/transition part of the UI. Im not really much of a unity developer, but i found out that animations in unity uses some form of a curve where you can set control points(keyframe) for interpolation, etc. Do you guys know what the formula used for animation curve in unity? doing a little google myself returns the same two stackoverflow result and the codes samples are hard to comprehend. https://ift.tt/eA8V8J
hi all, im trying to port a unity UI code into a straight C++ OpenGL rendering, and i am in the part where i need to integrate the animation/transition part of the UI. Im not really much of a unity developer, but i found out that animations in unity uses some form of a curve where you can set control points(keyframe) for interpolation, etc. Do you guys know what the formula used for animation curve in unity? doing a little google myself returns the same two stackoverflow result and the codes samples are hard to comprehend.
from GameDev.net http://bit.ly/2XHLoI1
from GameDev.net http://bit.ly/2XHLoI1
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