World of Tanks Multi-core Sees 41% FPS Increase Wargaming.net collaborated with Intel to develop concurrent rendering support that allows the World of Tanks engine to render data simultaneously on all available CPU cores, permitting data to be sent to the GPU faster. By doing so, WoT players are experiencing up to a 41% increase in average FPS for a better gameplay experience at a reduced rate of power consumption. Bronislav Sviglo, World of Tanks rendering team lead has posted a whitepaper discussing the concurrency optimizations they made across their engine. World of Tanks* 1.0+: Enriching Gamers Experience with Multicore Optimized Physics and Graphics from Intel® Software It includes a hefty section on Concurrent Rendering with DX12 and Vulkan as seen in this excerpt: You can also learn more from recent updates at the WoT blog: http://bit.ly/2sVx2X9 https://ift.tt/eA8V8J
Wargaming.net collaborated with Intel to develop concurrent rendering support that allows the World of Tanks engine to render data simultaneously on all available CPU cores, permitting data to be sent to the GPU faster. By doing so, WoT players are experiencing up to a 41% increase in average FPS for a better gameplay experience at a reduced rate of power consumption. Bronislav Sviglo, World of Tanks rendering team lead has posted a whitepaper discussing the concurrency optimizations they made across their engine. World of Tanks* 1.0+: Enriching Gamers Experience with Multicore Optimized Physics and Graphics from Intel® Software It includes a hefty section on Concurrent Rendering with DX12 and Vulkan as seen in this excerpt: You can also learn more from recent updates at the WoT blog: http://bit.ly/2sVx2X9
from GameDev.net http://bit.ly/2uLqtXN
from GameDev.net http://bit.ly/2uLqtXN
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