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    A different take on turn timers - by Fabian Fischer Having a limited amount of real-life seconds to make a move can feel strangely disconnected from the rest of the gameplay experience. However, there's a different kind of timer out there. One that's intrinsic to the game world, or in short: diegetic. https://ift.tt/eA8V8J

    Having a limited amount of real-life seconds to make a move can feel strangely disconnected from the rest of the gameplay experience. However, there's a different kind of timer out there. One that's intrinsic to the game world, or in short: diegetic.

    from Gamasutra.com - All Blogs https://ubm.io/2WwfdLe

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