Bloodborne: What Defines Responsive Controls - by Stanislav Costiuc When we talk about responsive controls in games, we talk about the time between a button press and the action being completed. And yet Bloodborne is still a responsive game even with actions completion being technically delayed. Let's talk about why. https://ift.tt/eA8V8J
When we talk about responsive controls in games, we talk about the time between a button press and the action being completed. And yet Bloodborne is still a responsive game even with actions completion being technically delayed. Let's talk about why.
from Gamasutra.com - All Blogs https://ubm.io/2Q23Atj
from Gamasutra.com - All Blogs https://ubm.io/2Q23Atj
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