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    Bullet physics debug draw using Vulkan? Hey, I recently started moving my engine over to Vulkan. Everything's going smoothly, but I'm having some trouble figuring out how to get debug drawing for Bullet to work. Would I have to call vkCmdDraw() every time the drawLine() function in Bullet's debug class is called? That seems like it wouldn't be very good for performance. Any tips? Thanks! https://ift.tt/eA8V8J

    Hey, I recently started moving my engine over to Vulkan. Everything's going smoothly, but I'm having some trouble figuring out how to get debug drawing for Bullet to work. Would I have to call vkCmdDraw() every time the drawLine() function in Bullet's debug class is called? That seems like it wouldn't be very good for performance. Any tips? Thanks!

    from GameDev.net http://bit.ly/2LCENgT

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