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    Coding to the Beat - Under the Hood of a Rhythm Game in Unity - by Graham Tattersall Quick guide to some of the programming that goes into creating a rhythm game. The article uses Unity to build a game, but the principles could be applied to most engines. https://ift.tt/eA8V8J

    Quick guide to some of the programming that goes into creating a rhythm game. The article uses Unity to build a game, but the principles could be applied to most engines.

    from Gamasutra.com - All Blogs https://ubm.io/30nfvqj

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