Creating the Cinematic Game Intro Animation Survival Game | The Mills | Hello! Today I integrated the cinematic animation for the intro of the game. I had made for the teaser trailer to embed the animation within the actual game's scene. This was a horrible idea - every time I had to playtest the game, of course we had to watch the intro animation. Anyway, I moved over the intro of the animation to another scene that we can get through the Main Menu. I am used Unity's Cinemachine for the cameras but using Maya for animation so there was a disconnect. Tomorrow or later today I'll try using the timeline of Cinemachine better. Fixed: The Navmesh (what lets players and robots know where they can walk) was acting up. I increase the Voxel in the advance settings back to .07. I dropped it too low before as I was trying to get a better response, but I went too over board with it. To Do - Things on my mind Add the Grenade for the player to be able to craft to the programming. The item can already be made to explode robots (to loot them). Use Zbrush to sculpt the main characters hair. Right now nobody know that its suppose to be a girl. Use Timeline for Cinemachine Check out if the entire scene will work better with ambient light. The robots right now are either too unlit or the 'specular' goes crazy when lit. Game Dev Log | Today's Screenshot https://ift.tt/eA8V8J
Survival Game | The Mills | Hello! Today I integrated the cinematic animation for the intro of the game. I had made for the teaser trailer to embed the animation within the actual game's scene. This was a horrible idea - every time I had to playtest the game, of course we had to watch the intro animation. Anyway, I moved over the intro of the animation to another scene that we can get through the Main Menu. I am used Unity's Cinemachine for the cameras but using Maya for animation so there was a disconnect. Tomorrow or later today I'll try using the timeline of Cinemachine better. Fixed: The Navmesh (what lets players and robots know where they can walk) was acting up. I increase the Voxel in the advance settings back to .07. I dropped it too low before as I was trying to get a better response, but I went too over board with it. To Do - Things on my mind Add the Grenade for the player to be able to craft to the programming. The item can already be made to explode robots (to loot them). Use Zbrush to sculpt the main characters hair. Right now nobody know that its suppose to be a girl. Use Timeline for Cinemachine Check out if the entire scene will work better with ambient light. The robots right now are either too unlit or the 'specular' goes crazy when lit. Game Dev Log | Today's Screenshot
from GameDev.net http://bit.ly/2w6ogqy
from GameDev.net http://bit.ly/2w6ogqy
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