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    Design trajectories in Let's Play: Ancient Greek Punishment: Chess Edition - by Pippin Barr Pippin Barr examines the design and development process of his game Let's Play: Ancient Greek Punishment: Chess Edition, making use of his extensive documentation for the project. https://ift.tt/eA8V8J

    Pippin Barr examines the design and development process of his game Let's Play: Ancient Greek Punishment: Chess Edition, making use of his extensive documentation for the project.

    from Gamasutra.com - All Blogs https://ubm.io/2VXSsUe

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