[DevLog 2]: Worldmap - Regional Evaluation Welcome agent, The firsts days following the Fall Nation protocol activation, several Explorations LR-Drones model IS were launched into different locations to find the best candidate to implement the FallNation protocol. After the CAT-5 EOWE (End Of The World Event) the only few feasible places are focused on islands poorly communicated with a well established infrastructure and mid-low population. One of the candidates is the island code name G-108. Right now the drones are exploring it. You agents must check whether G-108 is the best candidate to execute the FN-Protocol. In order to do it, we strongly encourage you to fulfill the following report cautiously by following the instructions. Remember this task is extremely important. G-108 can be selected, and if approved, then the field agents will be deployed. Regional Evaluation Location Transcription G-108 first Evaluation Location is classified. G-108 might be a strategic place for the government in order to apply the protocols. G-108 is not far away from the mainland and seems to have a heavy maritime traffic. There are more than ten cities in the island. Those cities are crowded of population. Infrastructures are very solids and road system connects every city among them. It would be necessary to take special efforts with settlements, because of their proximity to the roads. They are shorter of population than cities, but their civilians could play a special rol for the future. Bridges may offer special links with population, and also connect locations through the rivers. Taking the control of them would be a strong strategic point. Further Information Agents could manage their resources in the cities and settlements, including explorating, trading, dealing and applying the force needed to control every single location. Checkpoints could be strategic points to guarantee the mission. Taking control of the closest locations may be necessary for the strategy. Storages nearby the cities could be locations where agents might keep food, resources, special ammo, weapons and many other things. Some of them might be hidden. Your mission in the Worldmap. Due to the nature of a CAT-5 EOWE federal agents must fulfill the checklist bellow to complete the Regional Evaluation for the FallNation Protocol: Locations Transcription Cities: Cities are the nurturing core of the island. Strong strategic points to make some trades with the population and rest in the barracks. Markets in the cities are a very useful places to buy weapons, shields and many other resources at disposal. There are places to find new missions, trade prisones and let your soldiers rest for a while. Settlements: Settlements are where the civilians might survive. Federal agents can find them friendly or hostile. It will be the agent's responsibility to manage every situation the best way possible. Diplomacy and trading may be important for the mission. Checkpoints: Checkpoints are near the roads and they could offer supplies to continue the mission. Approximate with caution, it could be controlled by hostiles. The more check-points the agents control, the more resources they will secure. Storages: If there's something that could kill enemies faster, they might be hidden in a storage. It could be a very special type of ammo prepared to kill enemies faster than usual. Some resources are very difficult to achieve but extraordinary powerful to accomplish the mission. Boats: Boats are arriving to the coast and it could be a huge danger for the mission. It is highly recommended to deal with them, so it might be good to design a good strategy to protect the island from the incoming hostiles. Bunkers: It is common to find Military Bases and also there might be some military points. Those military points use to have secret bunkers for emergency situations. It could be a priority to find those bunkers in order to establish a security perimeter around it. Communications This is not exactly a peace mission. The final candidate might might have hazards. Agents must get prepared to possibly suffer the brutality of the hostiles. But the hostiles are not the only one problem. The candidate island might be short of food, probably nobody is taking care of them and the most ruthless episodes in the human nature may come to light. Agents must be wary of the hazards. Join ARF Initiative in Discord. Further information will be disclosed there first: http://bit.ly/2VTu0CC https://ift.tt/eA8V8J
Welcome agent, The firsts days following the Fall Nation protocol activation, several Explorations LR-Drones model IS were launched into different locations to find the best candidate to implement the FallNation protocol. After the CAT-5 EOWE (End Of The World Event) the only few feasible places are focused on islands poorly communicated with a well established infrastructure and mid-low population. One of the candidates is the island code name G-108. Right now the drones are exploring it. You agents must check whether G-108 is the best candidate to execute the FN-Protocol. In order to do it, we strongly encourage you to fulfill the following report cautiously by following the instructions. Remember this task is extremely important. G-108 can be selected, and if approved, then the field agents will be deployed. Regional Evaluation Location Transcription G-108 first Evaluation Location is classified. G-108 might be a strategic place for the government in order to apply the protocols. G-108 is not far away from the mainland and seems to have a heavy maritime traffic. There are more than ten cities in the island. Those cities are crowded of population. Infrastructures are very solids and road system connects every city among them. It would be necessary to take special efforts with settlements, because of their proximity to the roads. They are shorter of population than cities, but their civilians could play a special rol for the future. Bridges may offer special links with population, and also connect locations through the rivers. Taking the control of them would be a strong strategic point. Further Information Agents could manage their resources in the cities and settlements, including explorating, trading, dealing and applying the force needed to control every single location. Checkpoints could be strategic points to guarantee the mission. Taking control of the closest locations may be necessary for the strategy. Storages nearby the cities could be locations where agents might keep food, resources, special ammo, weapons and many other things. Some of them might be hidden. Your mission in the Worldmap. Due to the nature of a CAT-5 EOWE federal agents must fulfill the checklist bellow to complete the Regional Evaluation for the FallNation Protocol: Locations Transcription Cities: Cities are the nurturing core of the island. Strong strategic points to make some trades with the population and rest in the barracks. Markets in the cities are a very useful places to buy weapons, shields and many other resources at disposal. There are places to find new missions, trade prisones and let your soldiers rest for a while. Settlements: Settlements are where the civilians might survive. Federal agents can find them friendly or hostile. It will be the agent's responsibility to manage every situation the best way possible. Diplomacy and trading may be important for the mission. Checkpoints: Checkpoints are near the roads and they could offer supplies to continue the mission. Approximate with caution, it could be controlled by hostiles. The more check-points the agents control, the more resources they will secure. Storages: If there's something that could kill enemies faster, they might be hidden in a storage. It could be a very special type of ammo prepared to kill enemies faster than usual. Some resources are very difficult to achieve but extraordinary powerful to accomplish the mission. Boats: Boats are arriving to the coast and it could be a huge danger for the mission. It is highly recommended to deal with them, so it might be good to design a good strategy to protect the island from the incoming hostiles. Bunkers: It is common to find Military Bases and also there might be some military points. Those military points use to have secret bunkers for emergency situations. It could be a priority to find those bunkers in order to establish a security perimeter around it. Communications This is not exactly a peace mission. The final candidate might might have hazards. Agents must get prepared to possibly suffer the brutality of the hostiles. But the hostiles are not the only one problem. The candidate island might be short of food, probably nobody is taking care of them and the most ruthless episodes in the human nature may come to light. Agents must be wary of the hazards. Join ARF Initiative in Discord. Further information will be disclosed there first: http://bit.ly/2VTu0CC
from GameDev.net http://bit.ly/2JE8E6s
from GameDev.net http://bit.ly/2JE8E6s
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