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    Does it make sense to create an OpenGL engine in 2019? I am creating a 3D engine using OpenGL, but recently I came across OpenGL and Vulkan benchmarks. They showed that Vulkan is ~10-20% faster than OpenGL. And I thought about the compatibility of the engine with the Vulkan API. And if I support these two APIs at the same time, “in the OpenGL style”, would Vulkan not have a performance loss? And does it even make sense to add support for Vulkan in 2019? https://ift.tt/eA8V8J

    I am creating a 3D engine using OpenGL, but recently I came across OpenGL and Vulkan benchmarks. They showed that Vulkan is ~10-20% faster than OpenGL. And I thought about the compatibility of the engine with the Vulkan API. And if I support these two APIs at the same time, “in the OpenGL style”, would Vulkan not have a performance loss? And does it even make sense to add support for Vulkan in 2019?

    from GameDev.net http://bit.ly/2LlWlO1

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